To: Follies who wrote (10311 ) 3/14/1998 1:30:00 PM From: WTMHouston Respond to of 13456
Dale: glad you mentioned it....I had considered proposing the same thing for the contest....and while I'm at it there were a couple of other tinkers I wanted to propose...so here they are for everyone to comment on...I am not married to any of these, just throwing them out for consideration... 1. A player may average down one time after his initial trade but only if his initial trade is already down at least 3% (just chosen arbitrarily) as of the open or close immediately following his initial selection. Thus, if someone has bought at the open on Monday, they could not average down until the open on Tuesday, which would be the first open following the first close after the position selection. A person averaging down that remains negative loses two points, rather than just one. The positive points are not effected... 2. I propose tinkering with the points just a little: Current Proposed 0-5% = 1 point 0% = 0 points .001% to 4.999% = 1 point >5% = 3 points 5.00% to 9.999% = 3 points >10% = 5 points 10.00% + = 5 points The effect of these proposed changes is to give 0 points for a 0% return....more like the real world...lots of us (myself included, twice) have gotten 1 point for a 0% move...we don't gain in the real world at 0%, and probably shouldn't here either. The second change is just tinkering so that 5.00, rather than 5.01%, = 3 points. As far as I know, I am the only one that this has effected...many weeks ago had exactly 5.00% and got 1 point. (Personally, I figured the 1 point for the 0's made up for it and the +2 I have gotten for the 0's washed with the 1 rather than 3 for 5.00%....) I had hesitated proposing these tinkers out of fear that they would create a move, desire, or invitation to tinker with the fundamental simplicity of our game. Yeah, I know the averaging down does that somewhat, but it gives the NSF's of the week an opportunity to get positive while making them be at greater risk as well. Since the only gain is to be positive for normal points, it will keep everyone from doing it every week.... These are just suggestions.....they will not be implemented unless the overwhelming majority agrees....substantial dissent (and not necessarily majority) from any proposal will kill it....I would rather leave the game unchanged than tinker in a way that would create any problems among the group. Rudy devised a game that is fun precisely because it is simple....I would rather do nothing than risk that. Questions, comments, suggestions????? Troy PS - this weeks results to follow....I got stuck out-of-town Thursday and Friday...