Small devices do few things, but well USA TODAY - Thursday, March 19, 1998 Take the Internet with you in a phone, watch or shoe
The PC is dying.
It might not seem that way at the moment. Personal computers have become almost a necessity of office life. They've even landed in more than 40% of homes. But the powerful, expensive, do-anything computing box that's generically called a PC is going to be overrun by a swarm of small, inexpensive, focused computing devices that have more in common with consumer electronics, such as Nintendo machines and pagers.
The PC's time is ticking away as of now. "This is the PC's golden age," says Tom Rhinelander, analyst at Forrester Research. About 2002, he says, "You'll write the obituary."
Recent surprise weakness in demand for PCs - which knocked more than 10 points off Intel stock March 5 and hurt Microsoft, Compaq and others - might be an early sign that the PC locomotive is beginning to lose steam.
Others say that's too harsh. "There's too much at stake with the Intels and Compaqs," says David Dorman, CEO of PointCast. PCs will stay an important product for a long time, especially in the office. The big PC companies will help make sure of that, he says.
Still, many in technology say that while today the PC is computing for most people, its relative importance will quickly diminish as computing spreads into 3Com PalmPilots, TV set-top boxes, screen phones, cars and even shoes.
"We're planning on it," says John Sidgmore, vice chairman of telecommunications giant WorldCom. "People will carry around several different devices. Maybe a watch or cellular phone or PDA (personal digital assistant) - all enormously more powerful than they are today; all communicating in ways we've never seen before."
The Internet makes this kind of everywhere-computing possible. Information doesn't have to be stored on a big hard drive or CD-ROM. It can be on the Net. The power of a Pentium MMX PC might be needed to see rich graphics or multimedia, but a $100 home phone with a small monochrome screen could grab phone listings or movie timetables off the Net. Cell phones with little screens could call up e-mail. A stove with a screen, computer chip and network connection could download recipes and cooking help guides.
In fact, the Internet, which is almost solely a computer-to-computer medium today, will be transformed as it attaches to these devices and delivers different forms of information based on the Internet Protocol (IP) language. Call it the multinet.
"The Internet will become a utility like water or electricity," says Kim Polese, CEO of Marimba. "You'll just plug something into it anywhere. We won't focus on the technology. That will sound silly - like if you went to plug in a blender and said, 'I'm going to use some electricity!' "
The utility of such a multinet will make focused computing devices more useful and more popular and further erode the importance of PCs. "The PC was merely the first universal digital appliance and the first device of its kind to be attached to networks," Jason Pontin, editor of The Red Herring, wrote recently. "Nearly everything is in place to begin wiring the ordinary objects of living."
Predictions of computing devices that steal the PC's thunder have been around for a long time. What's new is that the future is arriving.
This time, it's real
The breakthrough is the PalmPilot. It's a $300 computer that fits in a shirt pocket and works using a touch screen and handwriting recognition. It can keep a calendar and phone lists, handle e-mail and play games like chess. It's the first true hit of the device age. More than 1 million have been sold.
Other non-PC computing devices have made headway. WebTV, which uses a $300 box to pull in the Internet on a TV set, is slowly gaining a foothold in homes. In the corporate market, IBM, Oracle and Sun Microsystems are pushing network computers, or NCs - cheap, slimmed-down computers used to get data and programs off a network. Motorola is marketing a pager called PageWriter 2000 that looks like a tiny laptop computer and can send and receive e-mail.
In recent weeks, there's been a splash of activity. At the Internet World conference last week, Hewlett-Packard CEO Lew Platt unveiled a new strategy he calls Electronic World. It's a post-PC, multinet plan to create new consumer devices and link them.
On other fronts, Intel and Mattel earlier this year announced a partnership to create "PC-enhanced toys." Says Mattel's chief of strategy, Doug Glen: "Smart playthings are the future of the toy industry." In cellular phones, Nokia, Ericsson and Motorola all are beginning to sell handsets that have enough computing power to pull in e-mail and travel information. Daimler-Benz and Microsoft each have plans to build computers into car dashboards and use wireless networks to link the devices to the Internet. In a major development, Tele-Communications Inc. and other cable companies are beginning to replace old cable TV set-top boxes with digital models packed with computing power and software from Microsoft and Sun. The boxes will be able to tap the Internet and could invade millions of homes.
This trend is not just about the consumer market. At Lotus Development's annual conference in January, a hot topic was how Lotus Notes and other software can be part of a world where devices reign and networks connect them, says Mike Zisman, Lotus executive vice president. "We're reaching a point where there's a different model out there," he says. "We'll be connected all the time, and not just through big PCs on the desk but through the things you carry with you."
Silicon Valley entrepreneur Eric Greenberg sees an opportunity. He launched a company, Scient, specifically to help businesses leap into what he calls any-to-any computing.
"What you'll see in the next five years will be mind-blowing," he says. "We don't fully understand the extent of it yet."
There's a reason focused devices should take off. While a PC can do many things fairly well, a device can usually do one thing extremely well and much more simply. Think of video games. A Nintendo or Sega game has much better graphics than a PC, takes almost no time to boot up and requires only a few buttons to operate. By comparison, similar games on a PC are a pain.
Faxes are another example. Sending one out of a PC is complicated. Sending one using a fax machine is simple. Most people prefer to use the focused device - the fax machine - to send and receive faxes.
Wallet and shoes
Beyond the tangible products and real moves companies are making, there's a fuzzier future that could be even more device-happy.
In IBM's labs, researchers are working on a digital wallet that would hold financial information, electronic credit cards and driver's license and digitized photos of your kids. Labs at Massachusetts Institute of Technology have tried embedding computers in clothing and shoes. Eventually, futurists say, almost everything will have a computer chip and network connection, from dishwashers to electric guitars. To allow everything to work together, homebuilders such as John Laing Homes are starting to prewire houses with computer connections, much in the way homes are wired for electricity.
Where does this shift leave the PC? Probably in two places, experts say. One will be on the desk at work. That's a place where you need a machine that can do a lot of different things, store information and have the power to search databases or display 3-D engineering drawings. The other place might be in the home, running a local area network that connects all the devices there and stores the family's digital files.
But even those uses might become threatened. Network computers or some derivative could dislodge many office PCs. And as residential areas get wired with fast, high-bandwidth Internet connections, such as cable modems, a central computer to run a home network might become no more necessary than having a home power generator to get electricity.
The implications for the PC industry are huge. If the meat of the computing market shifts to devices, PC companies will have to decide to either shift that way or stick to PCs and focus on specific corporate markets. Those that shift to devices might not have an easy time.
"That's not a skill they have," says Forrester's Rhinelander. "American companies have dominated PCs. But now we're talking about products that are more like game consoles, phones and TVs."
Who's good at those kinds of products? Consumer giants such as Sony, Sharp and Nintendo, cell phone makers Motorola, Ericsson and Nokia and probably companies that don't exist today. All could be the PC industry's new challengers.
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