To all, I recieved the following from the Stockpage, Any thought out there? Interactive Objects Symbol: OBJX Exchange: NASDAQ - OTC BB Price at March 25/98: $3.37 Shares Outstanding: 12,944,917 (7,783,522 million shares are restricted by rule 144) Public Float: 2,000,000 (approximate)
Investor Relations: Steven Wollach 425-869-6338 or by e-mail at stevew@iobjects.com Internet: iobjects.com
Interactive Objects takes the Internet to the next level!
Two years ago, the introduction of Java was heralded by the computer industry as an exciting advance in technology that would provide World Wide Web pages with a huge range of functionality. Before Java, developers had to rely on small Unix programs called from Web browsers by a CGI (Common Gateway Interface). These programs or "scripts" allowed for only a limited degree of inter-activity. Java was supposed to allow fully functional programs to exist over the Internet. However, Java's slowness has been disappointing and it has failed to deliver on its promise of "Write once, run anywhere". Java relies on "Virtual Machines" running on the user's PC; these Java VMs have proven to be slow, and suffer from the lack of a consistent standard. Interactive Objects now provides a better solution. It allows fully functional programs that are written in popular languages such as Visual Basic or C++ to operate on fast servers, while sending information back to Web users through its Visual Gateway Interface (VGI).
Since the introduction of Java, there have been two great shifts that give VGI an advantage. Since its recent introduction, Windows NT 4.0 has become the standard operating system for businesses all over the world. VGI runs natively on Windows NT, so it's an ideal tool for this market. VGI is also compatible with a variety of other Web servers, including Netscape Server. The rising popularity of Windows NT has led to the explosion of the so-called "Intranet" market, corporate networks that are built using Web tools. As most corporate intranets are built using Windows NT, it has effectively doubled the market potential for VGI.
Development tools are one of the most profitable sectors of the software market. Developers need to keep up to date with the latest tools that allow them to build programs for popular platforms so they tend to be repeat customers. As such, they provide a steady revenue stream over a series of years, by not only buying the product, but also paying yearly for technical support and updates. VGI is attractive to developers because, in addition to helping them create new web enabled applications, it also lets them add web capabilities to their existing programs with new commands that they can use in their native programming language. VGI reduces development time and allows companies to retain their usual mix of C++ and Visual Basic programmers rather than having to hire specialized Java or Perl developers.
Interactive Objects products or components will be sold separately for $99. Currently when a developer writes a new application, they will buy a software package bundled with other different components that can cost up to $500. In most cases the developer will only need one of the components. In time the developer may need to use another component but it may be out of date. Thus an upgrade would be needed. By selling each component individually, Interactive Objects allows developers to choose only the components they need at that time.
Interactive Objects plans to have eight products for sale by the end of 1998. Before the markets opened March 25, 1998, Interactive Objects put out a press release announcing their second product. The second product is VGI for ISAPI. This product addresses Web development on Microsoft platforms which make up 52% of the Web development tools market, according to International Data Corp.
Fundamentals
Interactive Objects has projected revenues of $7.4 million for the current year. This is split about 70% software sales and 30% consulting revenue for 1998. As Interactive Objects adds new components to the product family, consulting revenues as a percentage of sales will be reduced. The projections call for revenue to rise to $23 million in 1999 and $34 million in 2000. The company is projecting a loss for 1998 due to startup costs. However in 1999 the projections call for a profit of $0.39 per share rising to $0.57 per share in 2000. As the first quarter draws to a close, management is confident they will meet their first quarter projections for 1998. With P/E ratios ranging from 30 to 55 in the software industry, Interactive Objects could conservatively trade as high as $11 in 1999 and $17 in 2000 based on their projected net income.
The Company has decided to use their web site as the main tool for sales and marketing. Selling the software on the internet allows Interactive Objects to reduce product distribution costs and reach its target market, software developers who tend to spend significant time researching new products via the internet. To attract world class developers, Interactive Objects has developed an incentive plan used in other industries but not widely used in the software industry. Interactive Objects pays employees a base salary plus a royalty from the sale of products they work on. This will allow the developers and engineers to reap the rewards when sales of the product they worked on are successful. In a competitive labor market this should allow Interactive Objects to recruit and retain quality staff.
Interactive Objects' competition is a mix of public and private companies. Two of Interactive Objects competitors in the component development market are Progress Software (Crescent division) and Sheridan Software. These two companies were evaluated by a third party organization, NicheWare. The following are NicheWare's comments about the two companies.
Progress Software, Crescent Division
n Strengths - Early entry into the market; established product base; Name recognition n Weaknesses - "Buggy" software components, poor documentation
Sheridan Software
n Strengths - Early entry into the market; evolved product base with multiple versions of components for versions of development software n Weaknesses - Many offerings are bundled products(the cost per component is high)
Interactive Objects intends to position its products in such a way as to exploit the weaknesses of the its leading market competition and gain competitive advantage in the market place. To ensure quality control Interactive Objects has their products tested by an independent third party laboratory. Interactive Objects will sell its products individually so programmers and developers will be able to buy only what they need as opposed to Sheridan Software which bundles their products. By bundling software users are forced to buy an entire package when they may not need more than a single component.
Consulting Services
An important part of the company's business is consulting services. In 1998, the company estimates it will generate at least 30% of its revenue from consulting engagements. Interactive Objects serves as a solution provider to a number of corporations in the Seattle area such as SAFECO Insurance. The company provides state-of-the-art Internet or Intranet development for their clients. In serving the needs of clients, the company is able to gain ongoing insight into the needs of the information services market -- insight that informs the development of Interactive Objects' software products.
Consulting services will offer the following benefits to Interactive Objects;
Market Research - By working with companies Interactive Objects is able to see first hand what problems these companies need help solving.
Development - The customized tools created to solve business problems on consulting engagements today become products from Interactive Objects tomorrow.
Product Exposure - The solutions to business problems on the consulting engagement may require the use of existing Interactive Objects' products giving the products major exposure and reference in the marketplace.
Industry
The component market is a rapidly growing market. The Giga Information Group estimates that demand for third-party components is $410 million and will grow to approximately $3 billion by the year 2001. There are three major events occurring simultaneously across multiple industries that impact the software industry and greatly support the use of components. These events are characterized by the following: 1) the increasing robustness of the Internet as a communication solution, 2) the increasing reliance that industry maintains on computer applications as a competitive advantage, 3) the pressure is on corporations to quickly create new applications or upgrade current systems to take advantage of the internet. Interactive Objects' component-programming model addresses these three events by enabling businesses to develop applications at a lower cost, a faster rate and with internet technology.
The component industry is filled with a number of small players and is not controlled by any one dominant company. According to International Data Corporation, no vendor has over 8% of the market. This leaves room for Interactive Objects to position itself in the marketplace. Interactive Objects has carefully researched the marketplace and feels by exploiting their competitors weaknesses and improving on these areas the company will be very successful.
Background
Interactive Objects founders were aware early on that the sudden advance of Internet technology heralded a revolution in the way information would be transmitted and used. They foresaw the explosive growth and demand for information services as individuals, libraries, corporations, government institutions, and other entities discovered how to exchange unprecedented amounts of data electronically on a global basis.
In 1995, Ryan Smith, Jay Paulson and John Guarino formed a company called Neoteric Media whose purpose was to create a World Wide Web presence for small businesses. It soon became apparent that the market for Web publishers, especially in the Seattle area, was saturated with competitors offering similar products. Neoteric Media needed to look in a new direction if it was to expand its profit margins and play a distinctive role in the industry.
The solution began to emerge in September 1996, when the company purchased a product then called Web Extender. The product's developer, Steve Jackson, had his own company named Interactive Objects LLC, and in the course of the transaction, the two companies became one, retaining the name of Jackson's company. Jackson subsequently became Chief Technology Officer of the newly incorporated Interactive Objects. The core product, Web Extender, was renamed Visual Gateway Interface, or VGI.
Through a merger with Asia Pacific Chemical Engineering in September 1997, Interactive Objects obtained a listing on the NASDAQ Bulletin Board. Rapid growth followed, as Interactive Objects brought on board a group of highly talented developers, managers, testers, marketers, and documentation specialists. With staffing in place, Interactive Objects' initial product Visual Gateway Interface (VGI) was launched in the first quarter of 1998.
Management
Interactive Objects has a seasoned management team who collectively posses over 45 years experience in all phases of software development, including project management, design, coding, documentation, marketing, sales and user support. Half the management team and many of the employees, gained their experience from Microsoft Corporation.
Ryan Smith, Chairman/CEO Ryan's extensive background in software application development includes the formation of Software Office Solutions (a consulting services company) and eight years at Microsoft. His strategic plan for Interactive Objects calls for the company to leverage its client relationships by creating an innovative product line.
Steve Jackson, Chief Technology Officer Steve brings more than 10 years of diverse computer technology, systems engineering and consulting expertise to Interactive Objects. At Microsoft, Jackson managed several product development teams and was a lead member of the company's Desktop Management Task Force (DMTF) and Licensing Services Application Programming Interface (LSAPI) industry standards groups.
Stuart Eastman, Chief Operating Officer Stuart has an impressive track record of expanding corporate operations. Before coming to Interactive Objects, as a regional general manager for Fiber Optics Technology, he was directly responsible for a five-fold revenue increase in his first year. And at Leviton Manufacturing, his management and strategic planning took an eight-person, $4-million division and turned it into a 160-employee, $19-million revenue generator.
Steve Wollach Steve Wollach has more than 20 years experience in finance accounting, and sales and venture capital. His industry experience includes responsibility for public and secondary financing, capital equipment and software in the healthcare industry, as well as more than eiqht years with major CPA firms.
John Guarino, Executive Vice President John has 15 years experience in the computer software industry, including more than eight years at Microsoft, where he held numerous project leadership and management positions within the Applications Development Division's user education department.
Kelly Wood, Vice President of Sales Kelly has worked for 19 years in the information technology industry. He resume includes service for IBM, Triad Systems and, most recently, Microsoft, for whom he managed OEM business relationships with PC manufacturers and distributors throughout Southeast Asia. He brings a seasoned perspective of the business dynamics between hardware and software in the IT industry.
Daren Kloes, Vice President of Marketing Daren has more than 10 years expertise in marketing. Before joining Interactive Objects, he was with FourGen Software, where he was responsible for branding and marketing that company's Enact Internet Commerce product line. He brings a thorough knowledge of advertising, public relations, direct mail and trade show techniques to Interactive Objects.
For further information call Steve Wollach, Investor Relations at 425-869-6338 or visit the Interactive Objects website at iobjects.com e-mail: stevew@iobjects.com |