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Technology Stocks : GTIS - Will it be a Phoenix or not ? -- Ignore unavailable to you. Want to Upgrade?


To: Chris McConnel who wrote (1885)4/12/1998 1:29:00 AM
From: Scot  Read Replies (2) | Respond to of 2319
 
Christ wrote <You remember the James Caan movie Rollerball? Did anybody ever turn that into a game?>

Unfortunately, I do. All I remember is that the poster was a lot better than the movie. What ever happened to roller derby? Chicks...errr...women (womyn?) in short-shorts and t-shirts with the iron-on lettering....those were the days.

<So like instead of tackling the offensive, the defense would use baseball bats to beat them into the ground. Something like that. It would be a real visceral, had a bad day at the office kind of game.>

I was at Border's today and saw a book titled something to the effect of, "How to deal with your idiot boss because you're so bright and talented." Something like that. Hey, maybe we could work that in to the game?

FWIW, here is some info on Unreal I got off of unrealnation.com, I think it probably fits into the "too much information" category, but WTF:

<<Unreal is not finished yet and will not be finished before the end of April. We will most definitely announce it when Unreal is finished. A large group of GT's playtesters are furiously testing it any reporting bugs and strange things they find. The programmers and level designers are working very hard to correct them in order to get the game to a realeasable [Scot smart-ass comment: hey, that's not spelled right.....oh......kewl, dude!] stage as quickly as possible.

The tasks still be worked on are: performance and memory optimization (to make it better on lower-end machines), difficulty tuning (right now it is slightly too hard and defaults to the highest (Unreal) difficulty level, Internet performance and tuning, weapon tuning, improving some sound effects, bug fixing, configuration menus, the intro and a few user interface issues.

GT is doing everything in their power to significantly reduce the amount of time between the date we give them the gold master and the date the game arrives in stores. This might put some pressure on the shareware release which now might not happen until just before Unreal is arriving in stores or perhaps even a day or more later.

The final film for the box is finished and going into
production. The differences between the final box and the "coming soon" boxes you've seen in stores are: The word Unreal will be stamped with gold foil, the creatures will be embossed (raised), many of the screen shots (and ALL of the CD shots have been changed), there are three new partner logos, and there have been some changes to the text.

The most important change is that it now says "Includes Unsupported Beta Version of the Unreal Level Editor". So there you have the news that GT is shipping the full version of the editor as we originally thought. We at Epic have decided that it rightfully deserves to be called a Beta and that's what we'll refer to it as from now on. We're currently in the trademark process for the final name for UnrealEd.

The manual is going through it's final draft next week and then will also be printed>>>

Also saw that the Total Annihilation expansion pack went gold and should be on shelves by the end of the month.

-Scot



To: Chris McConnel who wrote (1885)4/14/1998 1:30:00 PM
From: RJC2006  Respond to of 2319
 
<<<You remember the James Caan movie Rollerball? Did anybody ever turn that into a game?>>

Yep. It's called Hyperblade and looks and feels much like Rollerblade.