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Technology Stocks : 3DFX -- Ignore unavailable to you. Want to Upgrade?


To: Todd E Godwin who wrote (2623)4/28/1998 7:46:00 AM
From: Ralph Bergmann  Respond to of 16960
 
It's next week May 3rd. By the way I think this will push up the stock again.

Here is an email I got from 3fdx recently:

Hello friend of 3Dfx!
>
>At one point in time you've contacted the 3Dfx Developer Program and we thank
>you for your interest! We'd like to use this email list to update you on 3Dfx
>development information and events. If you prefer to be removed from this
>list see instructions at the end of this mail. . . we'll miss you, but we
>understand.
>
>Are you going to the Computer Game Developer Conference in Long Beach, CA? If
>you are attending the greatest public gathering of the game developer in the
>industry to learn, smooze and hang with the brightest minds in the biz you
>need to come in just one day early for Immersion 1998, the 3Dfx Interactive
>Developer Conference . . .
>
>Ride the Wave : Immersion 1998
>The Third Annual 3Dfx Interactive Game Developer Conference
>
>3Dfx will be unveiling the industry's newest generation of 2D/3D technology
>to change your gaming world. For the 3Dfx Voodoo-savvy or those just moving
>into the 3D world, this the Wave you don't want to miss. For full conference
>details and registration visit
>http://www.3dfx.com/developer/immersion98.html. Registration is limited, sign
>up now.
>
>Each attendee will receive a Voodoo 2 hardware development kit, current SDK
>CD, proceedings packaging, and Glide 3.0 programming manual.
>
>Agenda highlights will include:
>
> - Voodoo 2 reference board
> - updated SDK CD
> - more in-depth information on Glide, OpenGL, and DirectX 6
> - more special effects and advanced feature demos and sample code, including
>demos on Multitexturing, Bumpmapping, B-Splines, Edge Anti-aliasing, and
>Motion Blur.
> - more of the 3Dfx roadmap, we'll really reveal Voodoo all there is on the
>current Voodoo family and beyond
> - meet the key 3Dfx HW & SW engineers
> - see the latest Voodoo 2 enhanced games
>
>The other *fun* stuff you don't want to miss
> - After the technical conference, we'll have the Immersion Diversion
>Reception
> - Comedian Steven Wright will perform for all our Immersion Attendees
> - very cool fun-in-the-sun giveaways
>
>Registration for Immersion I998 is $199.00 per attendee
>Immersion 1998 will be held Sunday, May 3 at the Long Beach Convention
>Center. Conference hours are 9am - 6:30 pm and Immersion festivities will run
>from 6 pm - 10 pm.
>
>Immersion 1998 is sure to be the buzz of CGDC, don't be left just hearing
>about it all.
>Come Ride the Wave to Immersion 1998.
>
>Even more incentives . . .
>If you haven't registered for CGDC yet . . . we've got another deal. If you
>register for Immersion 1998, the CGDC has a special offer as well for all
>Immersion 1998 attendees. See www.cgdc.com/discount.htm for the fine print
>details, but the highlights are that you can save up to $150 on your
>registration to CGDC if you've registered for Immersion 1998 -- that makes
>going to Immersion 1998 practically a freebie*.
>
>*Special Immersion 1998/CGDC offer only available to attendees registering
>for the CGDC after March 12, 1998.
>
>Immersion 1998 is a NDA event. Immersion 1998 conference attendance in $199
>per attendee. Registration to Immersion 1998 is separate from fees and
>registration for CGDC. All registration and attendance to Immersion 1998 is
>subject to the approval of 3Dfx Interactive.
>
>If you would like to be removed from this mail list please send a request to
devprogram@3dfx.com with the subject line "remove me". Thank you.