To: Todd E Godwin who wrote (2623 ) 4/28/1998 7:46:00 AM From: Ralph Bergmann Respond to of 16960
It's next week May 3rd. By the way I think this will push up the stock again. Here is an email I got from 3fdx recently: Hello friend of 3Dfx! > >At one point in time you've contacted the 3Dfx Developer Program and we thank >you for your interest! We'd like to use this email list to update you on 3Dfx >development information and events. If you prefer to be removed from this >list see instructions at the end of this mail. . . we'll miss you, but we >understand. > >Are you going to the Computer Game Developer Conference in Long Beach, CA? If >you are attending the greatest public gathering of the game developer in the >industry to learn, smooze and hang with the brightest minds in the biz you >need to come in just one day early for Immersion 1998, the 3Dfx Interactive >Developer Conference . . . > >Ride the Wave : Immersion 1998 >The Third Annual 3Dfx Interactive Game Developer Conference > >3Dfx will be unveiling the industry's newest generation of 2D/3D technology >to change your gaming world. For the 3Dfx Voodoo-savvy or those just moving >into the 3D world, this the Wave you don't want to miss. For full conference >details and registration visit >http://www.3dfx.com/developer/immersion98.html. Registration is limited, sign >up now. > >Each attendee will receive a Voodoo 2 hardware development kit, current SDK >CD, proceedings packaging, and Glide 3.0 programming manual. > >Agenda highlights will include: > > - Voodoo 2 reference board > - updated SDK CD > - more in-depth information on Glide, OpenGL, and DirectX 6 > - more special effects and advanced feature demos and sample code, including >demos on Multitexturing, Bumpmapping, B-Splines, Edge Anti-aliasing, and >Motion Blur. > - more of the 3Dfx roadmap, we'll really reveal Voodoo all there is on the >current Voodoo family and beyond > - meet the key 3Dfx HW & SW engineers > - see the latest Voodoo 2 enhanced games > >The other *fun* stuff you don't want to miss > - After the technical conference, we'll have the Immersion Diversion >Reception > - Comedian Steven Wright will perform for all our Immersion Attendees > - very cool fun-in-the-sun giveaways > >Registration for Immersion I998 is $199.00 per attendee >Immersion 1998 will be held Sunday, May 3 at the Long Beach Convention >Center. Conference hours are 9am - 6:30 pm and Immersion festivities will run >from 6 pm - 10 pm. > >Immersion 1998 is sure to be the buzz of CGDC, don't be left just hearing >about it all. >Come Ride the Wave to Immersion 1998. > >Even more incentives . . . >If you haven't registered for CGDC yet . . . we've got another deal. If you >register for Immersion 1998, the CGDC has a special offer as well for all >Immersion 1998 attendees. See www.cgdc.com/discount.htm for the fine print >details, but the highlights are that you can save up to $150 on your >registration to CGDC if you've registered for Immersion 1998 -- that makes >going to Immersion 1998 practically a freebie*. > >*Special Immersion 1998/CGDC offer only available to attendees registering >for the CGDC after March 12, 1998. > >Immersion 1998 is a NDA event. Immersion 1998 conference attendance in $199 >per attendee. Registration to Immersion 1998 is separate from fees and >registration for CGDC. All registration and attendance to Immersion 1998 is >subject to the approval of 3Dfx Interactive. > >If you would like to be removed from this mail list please send a request to devprogram@3dfx.com with the subject line "remove me". Thank you.