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To: dd who wrote (4786)4/28/1998 9:42:00 AM
From: dd  Respond to of 14451
 
04/28 08:05 Cosmo Software Announces Upgrade Of Its Premier VRML
Client For
The PC; Cosmo

ows Increases Performance Up to 10 Times

MOUNTAIN VIEW, Calif., April 28 /PRNewswire/ -- Cosmo Software, a Silicon Graphics (NYSE:
SGI) company, today announced that the beta version of the Cosmo Player 2.1 VRML client for
Windows 95 and Windows NT is available for public download at no charge from
cosmosoftware.com. This latest version of Cosmo Software's popular VRML 2.0 client
improves Web users' interactivity performance with faster start up and faster rendering times via
Microsoft Direct3D hardware support. Cosmo Player 2.1 also features the outstanding performance
qualities that have made Cosmo Player the VRML viewer of choice, with over 20 million copies
distributed in 1997.

"Cosmo Player 2.1 has been optimized to improve interactivity performance for a wide range of
VRML applications from 'tiny' VRML page animations to more immersive environments such as Bob
Vila's online virtual house," said John Alfano, product line manager for Cosmo Software. "Cosmo
Player 2.1 sets a new standard of interaction on the Web, whether for developing high-impact
animated Web banners, entertaining Webisodes or enterprise applications."

The native code base of Cosmo Player is consistent across multiple platforms (Windows, Macintosh
and UNIX), thus ensuring cross-platform behavior stability and rendering. Cosmo Player provides
high-performance 3D experiences across platforms due to solid support for hardware acceleration
with enhanced visual quality through improved support for textures, colors and lighting. Furthermore,
the Cosmo Player user interface, which resembles popular consumer electronics devices, makes
navigation of VRML content accessible to all users.

Cosmo Player 2.1 provides the following features and benefits:

*. Full compliance with the VRML 2.0 ISO standard;

*. Integrated support for Java and JavaScript;

*. Support for the OpenGL and Direct3D APIs for rich graphics media

rendering;

*. Ability to project up to eight simultaneous instances of the Cosmo

Player viewer on the same HTML page;

*. Support for the Microsoft COM as an alternative method to access the

External Authoring Interface/Java API;

*. Consistent high-performance, high-quality playback of VRML content

across platforms;

*. A user interface that resembles familiar consumer electronics devices,

making navigation of VMRL content easy for novices and experts alike.

System Requirements

*. Web Browser: Netscape Navigator(R) 3.01 Standard Edition, or Netscape

Communicator(TM) 4.x (Netscape Communicator 4.03+ strongly

recommended), or Microsoft Internet Explorer(R) 4.x

*. Processor/Operating System: Pentium 75 MHz or better/ Windows 95 or

Windows NT 4.0

*. Memory: 16MB RAM (32MB recommended) and 14MB hard disk space

*. Monitor: SVGA/256 colors or better

*. Interface: Mouse and keyboard

*. Recommended: Sound Card or Sound Blaster

Cosmo Player 2.1 complements Cosmo PageFX, a new Web authoring tool from Cosmo Software,
which enables 2D graphics and Web designers to easily add depth, motion and interactivity to images
and type. A Windows 95 and Windows NT beta version of Cosmo PageFX is currently available for
download at no charge at cosmosoftware.com.

Availability

Cosmo Player is an integral component of Netscape Communicator 4.0 and functions as a plug-in for
Netscape Navigator and Microsoft Internet Explorer 4.0. Cosmo Player is currently available for
public download at no charge at cosmosoftware.com for Windows 95, Windows NT, Mac OS
and IRIX. The final release of Cosmo Player 2.1 is expected later this Spring, 1998.

SOURCE Cosmo Software

-0- 04/28/98

/CONTACT: Eleni Tsaprailis of Niehaus Ryan Wong, Inc., 650-827-7051, eleni@nrwpr.com; or Gina
Morkes of Cosmo Software, 650-933-6088, ginam@corp.sgi.com/

/Web site: nrwpr.com

/Web site: cosmo.sgi.com

(SGI)

CO: Cosmo Software ST: California IN: CPR SU: PDT



To: dd who wrote (4786)4/29/1998 10:00:00 AM
From: Mathon Dabasir  Respond to of 14451
 
<<BTW - How does the 3D Reality Engine wristwatch compare to those famous 1,000 dollar jobs that you like so well?>>

dd, I must deflect your question to our -most trusted- of trusted SGI insiders, Alexis. She mentioned several months ago that she possessed one of those "$1000 beauties"
... the magnificent time pieces they are!!

Then again, forget the 3D wristwatch, I'm still waiting for the 3D laptop SGI was hawking in Independence Day... another stellar "box office con" that wrested my coppers I might add.

You know something? It's those special effects dd. They hook me like a fish every time. And that Hollywood mob knows exactly -how- to do it don't they? Previews. That's where set their hook with a couple of choice snippets to whet your appetite.
So you think... WOW! I GOTTA SEE THAT ONE!!! Then, once you're there it's "UGGHH! THEY GOT ME!! I can't believe I -PAID- to see this crap"!!!

And so it goes with "Lost In Space". Yes, go see it dd. Only if to sample the most insidious piece of marketing to be unleashed upon mankind. I figure by the next special effects extravaganza SGI will have their logo tatooed on the foreheads of the entire cast of characters.

Hopefully before that happens Mr. Belluzzo & CO will step-in and cease this insulting, counterproductive form of payola marketing run amuck.
Let's hope.

Mathon

Ringo... pass the Raisinets please.