SI
SI
discoversearch

We've detected that you're using an ad content blocking browser plug-in or feature. Ads provide a critical source of revenue to the continued operation of Silicon Investor.  We ask that you disable ad blocking while on Silicon Investor in the best interests of our community.  If you are not using an ad blocker but are still receiving this message, make sure your browser's tracking protection is set to the 'standard' level.
Technology Stocks : 3DFX -- Ignore unavailable to you. Want to Upgrade?


To: Chip Anderson who wrote (3598)5/30/1998 2:54:00 AM
From: Scott Moore  Respond to of 16960
 
Thanks for the CREAF 5 speaker update. You'd think that CREAF would just buy SRSL for a temporary patch until they can steal AURL's technology or there is a settlement between them on the lawsuit. I'm a SRSL fan due to its diversification into other applications other than computers and licensing type revenue instead of being a fabricator.

So, does anyone know when TDFX will support above 800x600 at 32bit color? Maybe they do already and I just haven't seen it? It seems that the nVidia will support the higher resolutions with their new generation chip. With them (nVidia) offering a 2D/3D combo at a perky fps and like 5 million pixels/sec and what could be aggressive pricing (remains to be seen), it seems that any Banshee business from OEM's will taper off a few quarters after it hits the mainstream, IMHO. Obviously, I don't have a position here, but have been a consistent lurker after I took my 3 points in 3 weeks on TDFX last year. In a way I'm driving my TDFX, because I took the profits and used it toward part of buying a 30'Pace Arrow.

Nice website. Looks like the Russell 2000 has a smidge more positive to go before it tests the downward trendline. Sure would be nice to see it punch through the resistance like last June.



To: Chip Anderson who wrote (3598)5/30/1998 9:30:00 AM
From: John Coltrane  Read Replies (1) | Respond to of 16960
 
>> So when I heard "Unreal" on the EAX system, my honest reaction was: "Sounds the same to me, except with a subwoofer." After all the build up, I was kind of disappointed. I'm sure other people may have been very impressed by it, but it was not the mind-altering sonic euphoria I was expecting<<

Very disappointing. Was DirectX 5 or 6 being used, this is important, as I think the EAX extensions are more fully implemented in DX6 and I do recall (I've been trying to locate the article for the last hour) reading that MS (and I think with some urging by Creative) has delayed upgrading DirectMusic (and I think DirectSoud3D as well). This may or may not have accounted for your disappointing impression.

Your focus is mostly towards 3D positional sound (Directsoud3D/A3D), what of Interactive Music (Direct Music)? Do you have any impression in this regard?

Chip, there must be some way we can show our appreciation for your efforts???



To: Chip Anderson who wrote (3598)5/30/1998 9:54:00 AM
From: John Coltrane  Read Replies (2) | Respond to of 16960
 
Hey folks,

I came across this page for Microsofts' "Meltdown 98", Windows Hardware/Software Compatibility Testing conference. There is an interesting link to a Slideshow entitled "Market Dynamics of 3D on the PC". It's slightly dated but very relevant. There's a pie chart that highlights dramatically the market Banshee is targeted at. Its HUGE and S3 and ATI are directly in Banshee's sights.

Also, NOTE the reference to the end of stand-alone (Voodoo) 3D as of Q498 and the NOTE to the "Entertainment PC".

[My prediction for the first "Entertainment/Gaming PC", a Compaq Box, AMD K6-3D CPU (with AMD's 3D extensions optimized for Glide), Banshee on the MB.]

It touches on some of the points I've been trying to make regarding graphic chips on the motherboard and the pricing pressures regarding the $1,000 PC and the growth of the low-end mainstream market.

asia.microsoft.com