To: Jay Fisk who wrote (3604 ) 5/30/1998 5:21:00 PM From: larry oertel Respond to of 16960
OGR's TNT Review >Showing month-old silicon with two week old drivers, nVidia was giving hands-on demonstrations of their TNT chip behind closed doors. The latest word on a release is that they'll be shipping silicon to OEMs in late July, with boards expected to hit retail around September. While they wouldn't actually run any benchmarks or turn on frame rate counters in any of the games, it was easy to approximate the quality of the chip from what they were showing. They did the demo on their prototype reference board with 16MB of RAM...a similar product on the shelf should probably retail for around $239. The machines they were using were Pentium II 400Mhz. First up was Gremlin's Motorhead, running at 1600x1200 resolution. It seemed to be around 30fps, will all effects turned on and the horizon pushed all the way back. Naturally, the full 24-bit rendering pipeline produced a striking display at this resolution, with perfectly vibrant colors and absolutely no dithering or color banding. Then they ran Turok at its maximum of 800x600 which was very fast and smooth, but then Turok is that way on currently available hardware as well. Probably the most impressive was Quake 2. Seeing it at 1600x1200 resolution was truly a treat. It appeared to be about 30fps as well, and of course would be much faster at a lower resoultion. We'll actually benchmark the card when we get evaluation reference boards, but it was certainly impressive. The specs that you've all been reading about--multitexturing in a single pass, bump mapping, full 24-bit color rendering throughout the pipeline, and very high resolutions, all appear to be true. This is going to be quite a hot product if the price point is right. <ogr.com