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To: JR who wrote (3709)6/4/1998 10:40:00 AM
From: Chip Anderson  Read Replies (2) | Respond to of 16960
 
I'm still looking for Michael (Got2MuchTime's) comments HOWEVER

Below are the comments of a game development friend of mine. He is a Voodoo2 owner, but is very agnostic when it comes to 3D hardware. I trust his opinion a lot:

"Sounds like mumbo jumbo. All recent generation 3d accelerators provide "direct hardware polygon support based on vertices data" and all 2d acceleraters implement the important ROPs (at least the ones the benchmarks use!) in hardware. The question remains, does Banshee do this faster than everyone else does?"

A second friend voiced similar confusion:

"Man that first point of "drawing polygons based on vertices and not needing to draw each line" has been put through the severe "I have no clue" transformation process. It's like he tried to refer to technology he has no concept of (similar to Time magazine or Business Week articles discussing technology). Maybe he means "now most of the time you won't need software rasterization", but that really doesn't mean anything. Either that or he is emitting smoke."

So maybe we haven't learned that much after all.

Chip