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To: Chip Anderson who wrote (3801)6/8/1998 2:01:00 PM
From: Chip Anderson  Respond to of 16960
 
This should help:

"X-Wing: Collector's Series" from Lucas Arts will hits stores on June 21st. On the surface, the game appears to be a collection of "X-Wing", "TIE Fighter" and "X-Wing vs. TIE Fighter" but, in reality, all of the games have been updated to support 3D Acceleration hardware and, in many places, the differences are striking. Check out lucasarts.com for more. Be sure to look at the "FAQ" page for Before/After screenshots.

Chip
coolhistory.com



To: Chip Anderson who wrote (3801)6/8/1998 4:40:00 PM
From: larry oertel  Read Replies (1) | Respond to of 16960
 
" Here's the "Real World" results:"?

. I don't think so. This is blatant BULL-*&%#. This is the latest from HARDgamer on the E3 show. Here are some quotes:
. "All the main 3D companies had large flashy booths, with the exception of NVIDIA. Tucked away in a small cubicle in the East Hall, NVIDIA was showing their upcoming Riva TNT accelerator. Amazingly enough, NVIDIA seemed to get all the press attention it needed. Why? Because when NVIDIA announced the Riva TNT a few months ago, everyone was surprised and somewhat skeptical at its performance numbers and once E3 came around, everyone wanted to see the Riva TNT in action. My own personal doubts about the Riva TNT were dropped the minute I saw it running 30+ frames per second at 1280x1024 playing Motorhead. NVIDIA received a lot of complaints about the poor image quality of the Riva 128 and they've taken this into account with the Riva TNT. The graphics were beautiful, much better than Voodoo 2 in my opinion. The Riva TNT is still a top performer with 2D graphics, displaying 1600x1200 resolution with 16.7 million colors at an 85Hz refresh rate. With amazing 3D and some of the best 2D graphics on the market, the Riva TNT is definitely something to look for when it's released in September."

their take on the Savage chip:
"S3 was showing their upcoming Savage3D chip. In their booth they had identical systems setup to compare a Voodoo 2 to the Savage3D. In Turok at 800x600, the Savage3D was running about 5-10 frames per second faster than the Voodoo 2. S3's touting the texture compression of the Savage3D for some time now. They finally proved how beneficial it was in a real world test with Quake 2. S3 designed their own Quake 2 level with extremely detailed textures. When the Savage3D with its texture compression was compared to a Voodoo 2, it was up to twice as fast. The Voodoo 2 ran around 18 frames per second whereas the Savage3D ran at 35-40 frames per second. The image quality of the Savage3D was good, about equal to the level of a Voodoo 2. For more information about the S3 Savage3D, check out Vince's interview with Glenn Schuster, S3's Director of Marketing for Desktop Graphics Products."

Making up numbers on unbenchmarked cards is a joke. If someone says it looks >30 fps that means it could be much higher. You just can't tell be looking at a demo. Also lets not forget that V2 SLI cost over $500 with no 2D.