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To: Box-By-The-Riviera™ who wrote (2566)6/24/1998 1:10:00 PM
From: Sid Stuart  Read Replies (4) | Respond to of 3029
 
Doesn't that assume a few tens of millions of game players....or a number at least
significantly large enough to make an impact on the demand cycle?????

I doubt it....but if so.....it's time to move from storage into game makers.

Joel


The point I was trying to make is that if it acceptable for a game package to consume 400-500 meg, it will be acceptable for other software packages to do so. When the network revolution finally hits and we all have > 5 mbit home connections to the world, storage requirements will balloon.

At greater than 5 mbit, it becomes reasonable for me to consider downloading the 5-6 GB of storage a movie occupies. Instead of buying CD's, I can download the bits over the network and cut my own CD, if I want to, or just store it in my computer or stereo system. To do that though, my stereo will need a terrabyte of online storage. (In other words, 2-3 disks in five years.) Then there are the digital pictures/videos people will take while on vacation, those have to be stored somewhere.

We are moving our sound and sight data to a digital world from an analog one. That data will need to be stored somewhere. Long term storage will probably be on CD or DVD, but for short term applications, the data will be hosted on magnetic media and that will require disk space. 2 gig drives are just not going to cut it.

Of course, these views are from someone who has saved every email message he has sent for the last ten years, so take them with a grain of salt. ;-)

Sid