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To: Amadeo Mendez-Vigo who wrote (2186)7/7/1998 11:05:00 AM
From: Frederick Langford  Read Replies (1) | Respond to of 4149
 

"Turok 2: Seeds of Evil for the PC" to Deliver Blistering Multiplayer
Internet Action Through Pact With RTIME, Inc.

Business Wire - July 07, 1998 08:14
%RTIME AKLM %WASHINGTON %NEW-YORK %COMPUTERS %ELECTRONICS %COMED
%ENTERTAINMENT %INTERACTIVE %MULTIMEDIA %INTERNET %PRODUCT V%BW P%BW

SEATTLE--(BUSINESS WIRE)--July 7, 1998--

Acclaim Entertainment and Iguana Tap RTIME Interactive Networking

Engine(tm) to Offer LAN-like Game Play over the Internet

Acclaim Entertainment (NASDAQ:AKLM) and RTIME, Inc. today announced a
licensing agreement to integrate Acclaim's "Turok 2: Seeds of Evil(tm)"
with RTIME's high performance RTIME Interactive Networking Engine(tm) for
red-hot multiplayer gaming over the Internet.

"Turok 2," the highly anticipated sequel to "Turok: Dinosaur Hunter"
that sold over 1.5 million copies on the Nintendo (OTC BB:NTDOY) platform,
has received critical recognition from business and gaming publications.

USA Today named "Turok 2" one of the "show highlights" at E3Expo. Now,
with support for RTIME's networking solution, "Turok 2" is positioned to
set new standards for performance and fast-action playability on the Internet.

"Our unyielding focus on a small number of very high quality franchise
titles will help us set Acclaim apart in the PC games market," said Col
Stone, senior VP of product development & engineering for Acclaim
Entertainment, headquartered in Glen Cove, N.Y. "RTIME has set the high bar
for quality multiplayer gaming over the Internet, and our partnership is
testament to Acclaim's dedication to provide gamers with the best overall
experience out of the box."

"The Internet offers gamers the ability to play against live opponents
anytime, anywhere, but the performance, access and game quality issues
continue to frustrate users and limit the growth of the market," said Chip
Overstreet, president and CEO of RTIME, Inc. located in Seattle.

"Our business is to resolve these issues and help catalyze the growth of
the Internet as a pervasive gaming platform. Turok 2 promises to be a
showcase for the next generation of interactive entertainment."

RTIME Interactive Networking Engine(tm)

The RTIME Interactive Networking Engine is a high performance,
client/server networking engine that manages the flow of information
between game players spread across the Internet. Game developers integrate
RTIME's software into their games to enable 2-2,000 players and spectators
to participate in the same game at the same time.

With RTIME, fast-action games are not limited to dialup or dedicated
game networks, thereby opening up access to over 50 million consumers
located anywhere on the Internet -- even those with slow modems and/or poor
Internet connections.

RTIME's software resolves the problems of high latency and low bandwidth
that affect performance of multiplayer, Internet games, through features
that include dynamic motion modeling, global timebase, and realtime,
affinity-based data filtering. These features work together to provide the
most efficient client/server data transfer possible.

RTIME's solution opens up a variety of multiplayer game genres,
including fast-action "twitch" and realtime strategy games. For developers
building persistent worlds, in which players enter and exit a game world
that continues to evolve in their absence, RTIME provides support through
its WorldMaster(tm) and Persistence Manager(tm).

RTIME's sophisticated networking software came out of its founders'
experience designing and building the network engine for the $250 million,
U.S. Government project, SIMNET.

In use since 1989, SIMNET simulates combat environments and was used to
train U.S. troops for the Persian Gulf War through interactive battle
simulations. SIMNET allows over 600 soldiers to participate in a shared,
realtime virtual environment.

Platforms and Availability for RTIME Products

The RTIME Interactive Networking Engine(tm) V2.0, is available for C,
C++, Java(tm), and VRML (Virtual Reality Modeling Language), as well as
Superscape's (FTSE:SPS) Viscape 3D Browser via the Paraworld plug-in
developed by Virtual Reality Technologies in Germany. The RTIME Client
Engine(tm) is available on MacOS, Windows '95, Windows NT, SGI and Solaris.

The RTIME Server Engine(tm) is available on Windows '95, Windows NT, SGI
and Solaris.

RTIME Rocks!, a demonstration game designed to demonstrate the power of
RTIME's networking software, runs on Windows '95, and is available for free
at rtimeinc.com. Other products available at the RTIME web site
include the source code to RTIME Rocks!, along with a "how to" tutorial
designed to assist developers in every facet of multiplayer game development.

About RTIME

RTIME, Inc. is the leading provider of commercial networking software
that supports realtime, interactive multiplayer games over the Internet.
RTIME is a privately held company located in Seattle and was founded in 1993.

About Acclaim Entertainment

Based in Glen Cove, Acclaim Entertainment, Inc. is a leading worldwide
publisher of software for Nintendo, Sony, Sega and personal computer
hardware systems. Acclaim also publishes comic books, operates motion
capture studios, and distributes a variety of entertainment software from
other publishers worldwide. Visit Acclaim's Web site, www.acclaim.net.

Note to Editors: RTIME Interactive Networking Engine(tm) is a trademark
of RTIME, Inc. All other product or company names may be trademarks of
their respective companies.

CONTACT: RTIME, Inc.
Chip Overstreet, 206/281-7990 x102
chip@rtimeinc.com
rtimeinc.com
or
Price Public Relations
Julia Price/Tamsen Reinheimer, 650/829-5800
jprice@pricepr.com
treinheimer@pricepr.com
or
Acclaim Entertainment, Inc.
Mike Meyers, 516/656-2262
mmeyers@acclaim.net
acclaim.net




To: Amadeo Mendez-Vigo who wrote (2186)7/18/1998 9:09:00 PM
From: sammaster  Read Replies (1) | Respond to of 4149
 
the 4th quarter tends to be the slowest for aklm. revenues will probably be lower than the 2nd quarter when aklm lost .02
was there a special cost that caused earnings to dip in 2nd quarter?
did anyone hear whether management was comfortable with estimates of .04 during last conference call?
which new games came out or are coming out this quarter...wwf in august and what else?
what was the institutional ownership of this stock at beginning of year....it is now 35%

samir