"Turok 2: Seeds of Evil for the PC" to Deliver Blistering Multiplayer Internet Action Through Pact With RTIME, Inc.
Business Wire - July 07, 1998 08:14 %RTIME AKLM %WASHINGTON %NEW-YORK %COMPUTERS %ELECTRONICS %COMED %ENTERTAINMENT %INTERACTIVE %MULTIMEDIA %INTERNET %PRODUCT V%BW P%BW
SEATTLE--(BUSINESS WIRE)--July 7, 1998--
Acclaim Entertainment and Iguana Tap RTIME Interactive Networking
Engine(tm) to Offer LAN-like Game Play over the Internet
Acclaim Entertainment (NASDAQ:AKLM) and RTIME, Inc. today announced a licensing agreement to integrate Acclaim's "Turok 2: Seeds of Evil(tm)" with RTIME's high performance RTIME Interactive Networking Engine(tm) for red-hot multiplayer gaming over the Internet.
"Turok 2," the highly anticipated sequel to "Turok: Dinosaur Hunter" that sold over 1.5 million copies on the Nintendo (OTC BB:NTDOY) platform, has received critical recognition from business and gaming publications.
USA Today named "Turok 2" one of the "show highlights" at E3Expo. Now, with support for RTIME's networking solution, "Turok 2" is positioned to set new standards for performance and fast-action playability on the Internet.
"Our unyielding focus on a small number of very high quality franchise titles will help us set Acclaim apart in the PC games market," said Col Stone, senior VP of product development & engineering for Acclaim Entertainment, headquartered in Glen Cove, N.Y. "RTIME has set the high bar for quality multiplayer gaming over the Internet, and our partnership is testament to Acclaim's dedication to provide gamers with the best overall experience out of the box."
"The Internet offers gamers the ability to play against live opponents anytime, anywhere, but the performance, access and game quality issues continue to frustrate users and limit the growth of the market," said Chip Overstreet, president and CEO of RTIME, Inc. located in Seattle.
"Our business is to resolve these issues and help catalyze the growth of the Internet as a pervasive gaming platform. Turok 2 promises to be a showcase for the next generation of interactive entertainment."
RTIME Interactive Networking Engine(tm)
The RTIME Interactive Networking Engine is a high performance, client/server networking engine that manages the flow of information between game players spread across the Internet. Game developers integrate RTIME's software into their games to enable 2-2,000 players and spectators to participate in the same game at the same time.
With RTIME, fast-action games are not limited to dialup or dedicated game networks, thereby opening up access to over 50 million consumers located anywhere on the Internet -- even those with slow modems and/or poor Internet connections.
RTIME's software resolves the problems of high latency and low bandwidth that affect performance of multiplayer, Internet games, through features that include dynamic motion modeling, global timebase, and realtime, affinity-based data filtering. These features work together to provide the most efficient client/server data transfer possible.
RTIME's solution opens up a variety of multiplayer game genres, including fast-action "twitch" and realtime strategy games. For developers building persistent worlds, in which players enter and exit a game world that continues to evolve in their absence, RTIME provides support through its WorldMaster(tm) and Persistence Manager(tm).
RTIME's sophisticated networking software came out of its founders' experience designing and building the network engine for the $250 million, U.S. Government project, SIMNET.
In use since 1989, SIMNET simulates combat environments and was used to train U.S. troops for the Persian Gulf War through interactive battle simulations. SIMNET allows over 600 soldiers to participate in a shared, realtime virtual environment.
Platforms and Availability for RTIME Products
The RTIME Interactive Networking Engine(tm) V2.0, is available for C, C++, Java(tm), and VRML (Virtual Reality Modeling Language), as well as Superscape's (FTSE:SPS) Viscape 3D Browser via the Paraworld plug-in developed by Virtual Reality Technologies in Germany. The RTIME Client Engine(tm) is available on MacOS, Windows '95, Windows NT, SGI and Solaris.
The RTIME Server Engine(tm) is available on Windows '95, Windows NT, SGI and Solaris.
RTIME Rocks!, a demonstration game designed to demonstrate the power of RTIME's networking software, runs on Windows '95, and is available for free at rtimeinc.com. Other products available at the RTIME web site include the source code to RTIME Rocks!, along with a "how to" tutorial designed to assist developers in every facet of multiplayer game development.
About RTIME
RTIME, Inc. is the leading provider of commercial networking software that supports realtime, interactive multiplayer games over the Internet. RTIME is a privately held company located in Seattle and was founded in 1993.
About Acclaim Entertainment
Based in Glen Cove, Acclaim Entertainment, Inc. is a leading worldwide publisher of software for Nintendo, Sony, Sega and personal computer hardware systems. Acclaim also publishes comic books, operates motion capture studios, and distributes a variety of entertainment software from other publishers worldwide. Visit Acclaim's Web site, www.acclaim.net.
Note to Editors: RTIME Interactive Networking Engine(tm) is a trademark of RTIME, Inc. All other product or company names may be trademarks of their respective companies.
CONTACT: RTIME, Inc. Chip Overstreet, 206/281-7990 x102 chip@rtimeinc.com rtimeinc.com or Price Public Relations Julia Price/Tamsen Reinheimer, 650/829-5800 jprice@pricepr.com treinheimer@pricepr.com or Acclaim Entertainment, Inc. Mike Meyers, 516/656-2262 mmeyers@acclaim.net acclaim.net
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