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To: larry oertel who wrote (5039)7/3/1998 2:48:00 AM
From: Chip Anderson  Respond to of 16960
 
Keep in mind that there are two issues with AGP:

1.) The raw improvement in bus speed that a dedicated bus (AGP) can provide versus a shared bus (PCI). This is a good thing and will help all video card makers, especially when "AGP 4x with Execute Mode" appears.

2.) Intel's over-hype that AGP's bandwidth is good enough to allow storage of textures (essentially bitmaps) in main memory. This is the "AGP Texturing" that Tom is (correctly) speaking out against. Everyone except Intel agrees that AGP Texturing is not practical until AGP 4x with Execute mode appears (next year?) - even then, it may not be practical. The good news is that the whole argument is probably academic now that video memory prices have dropped so much. Board makers will probably continue storing textures in on-board memory.

So, IMO, "AGP Bandwidth" is a good thing and "AGP Texturing" is a bad thing (but probably irrelevant).

Chip