To: Dwight Griffin who wrote (5171 ) 7/9/1998 7:27:00 PM From: Hal Rubel Read Replies (1) | Respond to of 16960
Diamond Multimedia Loss Not At All Bad for TDFX "we had expected until the end of the quarter to achieve roughly break-even ... Excluding the effect of the one-time charge, the net loss for the quarter was $7.3 million ... sales of our Monster 3D II product, while quite strong, fell short of our expectations toward the end of the quarter by approximately $20 million ... driven by response to competitive pressures in graphics late in the quarter, we spent or accrued approximately $3 million in unanticipated incremental channel-related costs, including market development and co-op funds and channel sales incentives." Hal's Autopsy of Diamond's Morbid Report: It does not take much reading between the lines to see that Diamond is just blowing smoke at shareholders. Considering their tired product mix, who is to say that breaking even was a justifiable expectation in the first place. What stands out is that 3dfx was their one shinning ray of hope in such a dark hour. The inescapable truth here is that the availability of our product saved their butts from a truly monumental ass kicking. If it weren't for us, where would they be now? We are the real heros of their sad tail/tale. This message will not be lost on Diamond, or on anyone else in the industry. You need 3dfx just to survive. Hal PS: What TDFX related conclusions might we be able to divine from Diamond's numbers?: Well, lets assume that TDFX was at the time counting on a projection of steady purchases from Diamond to account for that 5 million sold figure that appeared one month ago. And why not? Diamond in effect says that they would have broken even instead of loosing $7.3 Million if only for the two items mentioned. Eliminating the $3 Million increased cost of sales to move other products in the line, the $20 million short-fall in 3dfx Monster board sales from early expectations would have generated the remaining $4.3 Million needed to break even. So, how many chips is that? Let me guess. Selling at an assumed price of lets say $175 per board to distributors and retailers direct, $20 million in sales would represent 115,000 board chips. Alternately, assuming that the boards are sold at 2/3 cost and 1/3 profit (a raw guess), at $60 profit contribution per board, $4.3 Million in lower profits represents 72,000 fewer board chips. The two estimates of reduced chip purchases average out to less than 100,000 boards for Diamond and chips for TDFX. Diamond being TDFX's biggest customer, and if the 5 million chip sales rate was on track when made a month ago, then TDFX total sales may in fact be a very healthy 4.9 million this period. With the product mix skewed toward the higher margin Voodoo II chip this quarter, even with an average selling price between $45 -$50, we may expect earnings well above expectations. My numbers are too rough to execute precisely, but they feel like earnings of $0.70 - $0.90 per share. With 4.9 million chips sold by the end of the quarter, 5 million chips sold by the earnings conference call at mid-month would then be doable. As for Diamond, it looks like they flooded their sales channels judging from what's in the stores. The product continues to sell. Either Diamond bought 100,000 too many chips this quarter or will buy 100,000 less chips next quarter. So what. That is what happens when you have a hit on your hands. Besides, Apple Mac sales will kick in this quarter to make up this difference. HR