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Technology Stocks : 3DFX -- Ignore unavailable to you. Want to Upgrade?


To: Stuart C Hall who wrote (5868)7/28/1998 11:57:00 PM
From: Jeff Lins  Respond to of 16960
 
Almost midnight, so I can hit my max 3 posts:

There is supposed to be a big review on Banshee at the all games network. Can't get it to come up, however. Here is some of the info from VoodooExtreme, where you can get the link:http://www.voodooextreme.com/
>>>>>>>>>>>>>>>>>
More Binky on Banshee - 7:20pm MDT- Billy "Wicked" Wilson
Whoa, even a mention of my stank-ass there Binky? Whoohoo! Binky Dinkums, over
at AGN3D has whipped up a HUGE mf'n preview/review/first look (whatever) of
3dfx's Banshee. Ok Binky, let's see some numbers (and other goodies):

For performance testing I used my P2 300 computer running
Windows 98 and Direct X 6.0. I did not do extensive testing on
the card since this is Alpha silicon, but I think I did do enough
testing for you to get an overall picture of what to expect.

(BENCHMARKS DELETED BECAUSE I CAN'T GET THEM TO ALIGN CORRECTLY; click the above link to VE, then look at Tuesday, Banshee article, click that link)

In the end I think the TNT and maybe even the Savage3D may
come up with better performance numbers, but I do not think it
will matter. The Banshee has what is most important in the gaming
market, software support. With the full library of existing Glide
supporting games at it's disposal the Banshee will be coming out
with the largest installed base of 3D supporting games for a 2D/3D
device. This in the end will be what I consider the reason for the
Banshee's upcoming success.

Binky also did some of that nasty talkin' with Wayne Do, Product Marketing Manager
for Banshee. Here's a few morsels of information that stuck out:

Do you think that the Dual-TMUs of the TNT are going to offer it a
big performance advantage over the Banshee?

They claim 2 pixels per clock, but the 2 pixels per
clock is not enabled when they do multi-texturing
there is a huge performance overhead.

Does the Banshee have any advantages over the Voodoo2 as far
as through hardware support?

There is one feature that the Banshee has that the
Voodoo2 does not have, and that is dynamic
environment mapping. And the reason why Banshee
has it is because we have a unified memory
architecture, which allows us to do this. What the
feature simulates is the rendering of an image behind
your field of view, and the ability to mirror it in front
of you. We have two camera perspectives, the
camera in front of you and the camera in back. The
camera behind you will generate the image in front of
you, and the image in back of you can be rendered
into memory and textured into the image in front of
you. So this would allow for true hardware mirroring. >>>>>>>>>>>>>>>
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Thank you to Patrick for nailing the Sun on the "envelope" numbers. Let's try not to forget the concept of "fixed" costs...
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Chip- I love the term Due Diligence as applied to testing TDFX technology by playing games. Great laugh...
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