To: Gambit who wrote (12139 ) 8/27/1998 2:35:00 PM From: Gambit Read Replies (1) | Respond to of 13925
Just some bits of info from skippy at AURL: ------------------------------------------- On Thu, 27 Aug 1998 01:29:17 GMT, dgasior@nospam.home.com (David Gasior) wrote: >In article <904176936.2809@wren.supernews.com>, followell@dynasty.net says ... > >>I have seen several posts with people saying "EAX is the api that is going >>to last. That's why it's being added to the Vortex 2". I'm not really >>concerned about this argument. I already know that the MX-300 is the card >>for me. I'm just curious, are the enivironmental audio extensions going to be >>implement with the Vortex 2? I haven't seen anything in any of the press releases >>that say this. Where is this information coming from? > >Skip, the A3D Evangelist from Aureal, has said that the Vortex 2 chipset will >support EAX. There's been lots of misinformation about EAX around, so it's >kind of hard to make heads or tails of the situation. Chris Owens from >Creative hasn't been around lately (slumming on their own servers, I gues - >hehe) so I am not sure if my interpretation is correct or not, but ... Actually I said that we are considering it and working on it. It is not as easy as Creative makes it out to be to support. I doubt that EAX support will be in the initial release of the Vortex 2 drivers. I believe that title support and a lot of work are necessary to make this fly. We make no promises, but if EAX becomes important to developers (who aren't paid off to support it) and it becomes important to gamers (in other words, if there are a lot of titles) we will put employess on making this support work. If not, we would probably be better served to keep people plugging away at making A3D 2.0 more robust and realistic. Skip ------------------ Since aureal said it was not as easy... you know it is ; ) also skippy didn't say the below was NOT true... he posted just after this post. ------------- According to Creative, they will still intercept the checks and force Vortex 2 calls through regardless of the lock out. It will simply intercept the calls and pipe 'em through. This could get very interesting should that be true. David Gasior wrote: > Nope. According to Aureal, A3D 2.0-coded games will verify that the Aureal or > other licensed hardware is in place to operate. --------------------------------