An interesting post in the usenet...
aC
Jonathan Long wrote:
> WiCkeD ClOwN wrote in message <6rikmn$71m@newsops.execpc.com>... > > >it has the EXACT SAME button set FOR EVERY SINGLE wrestler > >which is nice if you like to play an easy game > > It's not a matter of wanting to play an easy game, it's that I don't get a > wrestling game so I can bang on the controller like I'm playing MK or Street > Fighter...Technical wrestling is just that, a strategy of succesively more > damaging moves to wear down your opponent. That should be the focus instead > of succesively more damaging moves to wear down your thumbs.
Heheheheh. True, but how many technical wrestling fans are out there, as opposed to "power" wrestling fans? All I hear watching Nitro is "Goldberg, Goldberg, Goldberg". He knows what, 2 moves? Hogan, Lugar, Nash, Undertaker, Kane, Austin, these are the guys most fans pop for. Technical wrestlers, with the exception of Bret Hart, are relegated to mid-card status while the big guys are the main eventers. I think that, in at least some small way, translates itself into the wrestling games. WCW v NWO: WT was based on a Japanese game, where technical and acrobatic wrestling is looked on more favorably than power wrestling (at least, so I've heard). Warzone is the opposite.
> >>Spirit meters, > > > >thats the same thing as the red bar in warzone.. except finishers > >actually finish a game in warzone, like they are suppsoed to > > No, it's not. Really, I'm amazed at the fact that in Warzone, as soon as > the match starts, I can walk up and DDT or suplex or piledrive my > opponent...WCW/NWO features the "quicker/regular" and "longer/strong" > grapples for their corresponding moves, allowing players to avoid seriously > damaging moves early in the match. And the spirit meter simply allows you
You can do more powerful moves right away in WCW v NWO: WT. It takes timing, but you can do suplexes, piledrivers, and the like right when the bell rings.
> to do the wrestler's "special move" (and factors into the possibility of a > reversal), which is not always their finisher(about the only aspect I don't > like). And Acclaim's formula for determining who executes the move is > retarded..."A level 5 move beats a level 2 move, but only if your name is in > semi-light blue..."...please, whoever initiates the grapple should determine > the move, then a reversal is possible(I've seen _one_ reversal occur in > Warzone throughtout my entire trip through the challenge mode). That allows
Absolutely correct on the retarded comment. After reading the manual, I think random drug testing is needed at Acclaim. Oh, I'm guessing you haven't wrestled Bret Hart much. He pisses me off so much, 'cause he reverses half of my moves against him.
> for some acutal strategy, especially since against a even moderately > challenging opponent, you can't get away with a DDT in the first 15 seconds > of the match. > > >>Plus, take a look at wrestlers. > >>WCW NWO revenge will have what, over 50 wcw nwo stars! > > > >whao shit 80 wrestlers with the EXACT SAME move sets (i know warzone > >has too many repete moves to but not as bad wcw/nwo). so basically you > >are getting 5 wrestlers(yes exaggeration) cuz they all share the same > >moves > > You haven't used many of the independants in World Tour, have you? Some of > them have some pretty devastating stuff...While every wrestler executes > moves with the same button combinations, the move that occurs is determined > by the individual character, i.e. Bischoff won't execute the same move out > of a grapple that Sting would, even under identical circumstances. > Identical moves are usually grouped by class(i.e. Heavyweight, > Cruiserweight, etc. etc.), but THQ tailors specific moves to specific > characters as well. Overall, I think that it's a pretty good balance of > move variety. And personally, I WANT 50 big-name WCW/NWO stars. Even if > you are using characters with identical(or close) move sets, matches have a > different attitude if it's Sting v. Hogan or Buff v. K-Dog...That's where > you get the real flavor of the sport. None of this 15 or 16 character B.S. >
You won't get 50 big name stars, they don't have 50 big name stars. You'll get 50 pro-wrestlers under contract to WCW, but 20 or 30 big names. And I think 16 wrestlers are fine, if they are big names. There's no way in hell I'm going to use half of those 80 wrestlers. To me, I would think they would be better served leaving out a large portion of the 80 wrestlers, and putting the resources to other uses. But that's just me. ;-)
> >so what? you are stupid if you like warzone? > > No, but I think you really need to question yourself if you find Warzone's > play control, variety, speed, and overall quality to be superior to WCW/NWO.
Graphics and variety (match wise) are better in Warzone. Speedwise, I think Warzone matches go too long, so I'll gladly give the nod to WCW v NWO: WT. I think they each have advantages in control.
> The detail of the animations in WCW is outstanding, and while Warzone comes > close, everything moves so damn slow! I think Acclaim is suffering from a > bit of PSX syndrome: Some PSX authors are attempting to make their games > look equal to/superior to N64 at any cost(not all of them, but alot)...WCW > Nitro was a perfect example: yeah, it looked pretty good, but the game was > total garbage. It looks to me like Acclaim was so worried about Warzone > looking better than WCW that they half-assed the play control and the speed.
I certainly agree with you about Nitro, and I don't even think it looked that great. While it was nice to see size-appropriate wrestlers (Giant much larger than Rey Misterio), characters were way too thin. And you could be right about Acclaim. Who knows? Now each company (THQ and Acclaim) are creating their last wrestling games for their respective wrestling companies, before THQ takes over for the WWF and EA enters the ring for WCW.
> Jon
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