SI
SI
discoversearch

We've detected that you're using an ad content blocking browser plug-in or feature. Ads provide a critical source of revenue to the continued operation of Silicon Investor.  We ask that you disable ad blocking while on Silicon Investor in the best interests of our community.  If you are not using an ad blocker but are still receiving this message, make sure your browser's tracking protection is set to the 'standard' level.
Technology Stocks : Intel Corporation (INTC) -- Ignore unavailable to you. Want to Upgrade?


To: Paul Engel who wrote (64077)9/8/1998 2:16:00 AM
From: Paul Engel  Read Replies (3) | Respond to of 186894
 
Intel Investors - New Killer Apps Require High Power PCs

The new "Killer Apps" may be Childrens' PC games with heavy 3D utilization !

Now ain't that a kick !

Paul

{==================================}
techweb.com

Kids' Software Moving To High-End Machines
(09/07/98; 11:07 a.m. ET)
By Aaron Ricadela, Computer Retail Week

As publishers of children's software add
sophisticated features that increase the
computing power requirements of their titles,
chip giant Intel may capitalize on the trend with
targeted marketing campaigns.

PC edutainment titles from IBM, Lego Media,
Lucas Learning and Ubi Soft Entertainment
boast 3-D interactive environments and
enhanced sound, and promise to deliver a richer
experience to young users whose expectations
have been raised by high-end games.

Intel's interest has been aroused by the potential
of these titles to spur sales of higher-end
systems to parents, and the company is
considering featuring the Lego and Lucas titles
as part of a retail and consumer marketing
campaign this fall, according to industry sources.

"More and more families are getting
high-performance PCs, and developers are
starting to get more comfortable developing for
the high end, including features like

3-D graphics and great sound," said Wendy
Hafner, marketing manager for Intel's content
group.

Whereas the majority of kids' software is
designed to run on 486 PCs or older Macintosh
machines to court a wider potential audience,
new Windows titles such as Star Wars
DroidWorks, due from Lucas Learning in
October; Lego Media's Lego Creator and Lego
Chess, planned for November release; and
IBM's Crayola 3-D Castle Creator, which
shipped in July, harness more of a PC's
processing power to deliver their 3-D worlds.

Most require Pentium 133MHz or 166MHz
systems, but yield better performance on
Pentium II PCs. Many are optimized for
enhanced graphics and sound cards. In March,
Ubi Soft plans to ship a pair of high-end
children's titles as well.

The titles fall into a new sub-genre enabled by a
technology that Hafner called "build and play."
The software lets kids construct virtual worlds,
then play within them.

DroidWorks, for example, uses code from sister
company LucasArts Entertainment's Jedi Knight
action games to let kids assemble robots that
obey physics and send them on strategic
missions. Lego Creator lets kids build sprawling
cityscapes and fantastic vehicles of virtual
bricks, then pilot their creations through 3-D
environments.

Hafner said some kids' titles may appear in
Intel's new content Showcase program, which will
use retail marketing, print, TV and Internet ads to
spotlight software and Web sites that push
demand for better-performing PCs.

"The more great kids' content that's out there that
takes advantage of enhanced processing power,
the more opportunity there is to showcase it in
one of our programs," Hafner said.

According to publishers, consumers with older
machines aren't buying many CD-ROMs, so
software makers are willing to trade potential lost
sales at the lowest end of the market for the
opportunity to position themselves as leaders.

"We realized that if we designed something that
would run on a 486, we'd have a hard time
competing for kids' attention," said Jon Blossom,
senior programmer for Lucas Learning. "A lot of
people are complacent about saying kids' titles
are always two years behind the current
technology. We wanted to push that forward."

For Humongous Entertainment, converting to
CD-ROM the popular Nickelodeon program
"Blue's Clues," which mixes live action and
animation, meant pushing up system
requirements.

According to producer Jonathan Maier, the next
horizon for kids' developers is moving from 8-bit
color to 16-bit environments. This would explode
titles' hues from 256 shades to thousands of
colors. "In another year, the 486s aren't going to
be worth our while," he said.

For now, most kids' software is compatible with
older systems. Irena Rogovsky, Intel's children's
software program manager, said Intel is trying to
change that. "We did see resistance with some
companies that were set in their ways," she said.