To: Patrick Grinsell who wrote (7670 ) 9/25/1998 9:48:00 AM From: Michael Linov Respond to of 16960
Specs of the motorola project-x box Processing performance - over 1,500 MIPS - 216 Million 32-Bit Multiply-Accumulate operations per Second - 864 Million 16-bit Multiply-accumulate operations per Second - 13.5 Million (4x4) x (4x1) Matrix Transformations per Second (32-Bit Elements) 2D/3D Graphics - 16 Million Colors - Anti-Aliased, scaled fonts - Alpha Blending With 256 Levels of Transparency - Primitive 2-D Drawing Functions (Line, Rectangle, Ellipse, Arc, Polygon, Bitblit) - Gouraud and Phong Shading - Geometry Transformation, Clipping, Culling, and Rendering - Texture Mapping with Bi-Linear and Tri-Linear Texture Filtering - MIP-Mapping, Z Buffering - Advanced rendering algorithms including ray tracing, voxel rendering, Parametric Modeling, Procedural textures, intelligent caching Audio - 32 voice wavetable synthesizer - Invision CybersoundTM full MIDI sample set - Reverb, Chorus, 3D spatialization, PrologicTM - ADPCM and PCM sample playback Basically, appears to be a decent general purpose,graphic oriented processor with hardware assist. Hardware ray tracing? None here. First impression is that this thing has about as much power as a 400 Mhz P2/ AMD K6-3D for geometry transforms. Might even make a decent companion chip to a banshee :). No mention of floating point support, or hardware assisted vector intersection. My first impression is of a product that will likely make a decent set-top box controller, but not a part that will compete with the next-generation of consoles, or pc's. The licensing terms tend to favor the hardware maker, but not the software designer, a receipe for disaster. Time will tell, but sounds like another 3do to me. (Actually, I own a 3do ... but never mind).