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To: Chip Anderson who wrote (7683)9/25/1998 2:12:00 PM
From: Greg S.  Read Replies (1) | Respond to of 16960
 
>>>
I got no clue what "quaternion math" is (nor do I want to know), but the blurb about shadows and 3Dfx optimizations is _very_ exciting.
<<<

It's an extremely creative way of representing rotations of objects, using the concept of imaginary numbers. It makes for very smooth, unambiguous, accurate representations of rotational animation, versus the results of matrix math used in most 3D rotation calculations.

-G