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To: jttmab who wrote (8275)10/15/1998 7:24:00 PM
From: Mike Sesan  Respond to of 16960
 
Conference Call #: 800-633-8284 #1596411

Mike



To: jttmab who wrote (8275)10/15/1998 7:50:00 PM
From: Simon Cardinale  Read Replies (3) | Respond to of 16960
 
My CC notes, without comment:

sega nec vdo - $13M

Banshee contributed more than they expected

met all Banshee promises

turned down 150k sales as overkill
checked with dimd who said sell-thru was fine

sell-thru has increased, but too late

most customers bought projected amount
dimd bought 10% of projections which were confirmed as late as July

anecdotal : 4x increase since drop in price for V2

expect Banshee to exceed their initial expectations

will announce significant OEMs in the next few weeks

Babbages? EB? - 3dfx t-shirts weekends during xmas

1998 is opening act to big show of 1999

OEM response leads them to believe volume sales in 1Q99 will be strong

3Dfx's prospects today are best they've ever been

V2 - 2/3 revenue
Banshee almost 30%
V1 - remainder

4 biggest: creaf largest customer , tiawan > 10% , guillmot, and dimd (Banshee)

larger fail rate than expected

Banshee slightly lower margin than V2

Questions:

inventory reserve $4M

V1.5 was V2 on 2 chips w/ same die (1 TMU?), was in die form.
may be used if volume picks up, would need to acquire additional chip
under 500,000 V2s could result, after 3rd chip ordered, cycle time less than 13 weeks.

competitors - ati, s3, nvidia, ourselves
positioned to be a leader, if not the leader

ad budget big for the industry, reduced somewhat for 4Q, branding important in 4Q

3Q V2 > $40/chip, in 4Q $35-$40, Banshee ~$30ish range

Inventory of V2 depleted by end of 1Q, maybe by end of Dec

increase in R&D - new research center in houston, new design tools

stakes enormous in 1999

multiple segments, multiple design teams will make 3dfx competitive in 1999

interest income ~$1M, rest is sega settlement after legal expenses

making connections with retailers to track sell-thru

boardmakers have their own agenda, can't be relied on

2Q purchases were suspicious, said no to some, should have said no to more

some customers are less able or willing to talk about inventory, but they won't be dependent on that.

weekly or biweekly info from retailers already set up

Q: nvidia's roadmap helping OEM sales? - A: doesn't look like tnt OEMs all that extensive, they have yield problems, performance shortfalls that detract from nvidia's roadmap we'll see the power of their roadmap over the next few months

several hundred thousand Banshee into the channel, disappearing off the retail sales

2M units of V2 shipped

not talking to console makers. missed the console boat while they were dealing with SEGA

set-top boxes, webtv types will compete well with consoles in next gen

will be on show floor at COMDEX, hope to have OEM announcements in time for COMDEX

1/3 Banshee classic OEM, 1/3 system integrator, 1/3 retail

V2 80% retail, substantial OEM for 1st time in 4Q

2D is free now,

Glide allows 3dfx to have exclusive content (Unreal and Diablo 2), differentiates 3dfx
Performance delta is still there, tho decreased. When new products come out Glide will become important again (like glide support for multitexturing and V2). Allows innovation of new features with new architectures.

27% income tax rate for remainder 1998. 30-32% in 1999.


Simon