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To: timbur who wrote (8814)11/5/1998 2:32:00 PM
From: Piranha  Read Replies (1) | Respond to of 16960
 
*OT* Re: KB+mouse in FPS

<< I don't like KB+Mouse mainly because it's a pain to move my kb to the left so I can use the arrow keys. >>

Then don't move the keyboard to the left! Remap the keys on the left side of the KB to do what you want. I have a somewhat crazy mapping for FPS's but I've used it since Descent and it always works for me whether I use the mouse or a joystick in my right hand.

I found the most natural layout for my left hand on the KB is with like this:

Thumb = [space] = Slide modifier
Index = [E] = Backward
Middle = [W] = Forward
Ring = [Q] = Turn Left (usually. more on that later)
Pinky = [Left Shift] = Toggle Run (usually)
[R] is mapped to Turn Right usually, but no finger sits on it by default.

Basically, with this setup, I only worry about Forward, Back, and Slide modifier in the left hand, and all the maneuvering with the right. This is true whether I'm using a joystick or a mouse in the right. This is a very comfortable position for the left hand, and I can play games for hours in comfort. If anything, the right arm/hand starts getting sore first. The only problems I have with this setup is changing weapons to those numbered higher than "5." It's harder to select these weapons since I have to extend to reach for them and I have to look down at the KB to actually see which weapon I'm selecting, since I have no tactile sense for which key I'm hitting. I usually use the thumb to select them, too, since I can quickly select them and return the thumb to the spacebar without having to look a second time to make sure it got on the right key. Beyond that, though, I love this setup. I even use it for maneuvering the map in Myth.

The [Q] and [R] keys are mapped to turn left/right to comply with a converntion of an older layout, and usually remain for convenience. As I'm playing a new game, however, I sometimes find that [Q] is too useful to waste on something I don't use very often, so I'll map it to something more useful. For example, in Unreal, I map it to secondary fire.

Piranha



To: timbur who wrote (8814)11/5/1998 4:50:00 PM
From: Scott Garee  Read Replies (1) | Respond to of 16960
 
*OT* DM Configs

I don't use the arrow keys, they're too far from everything else.
I use "ASDF" for left, forward, back, and right. Then I have a lot
of extra keys close at hand for weapons, chatter, and what not.
This also means I can keep my hand steady while fighting, which makes
me fight better and reduces the stress on my hand.



To: timbur who wrote (8814)11/6/1998 2:11:00 AM
From: Stuart C Hall  Read Replies (1) | Respond to of 16960
 
Slightly off topic.

Regarding KB + Mouse config I can't believe you are using the kb for any movement at all except to strafe.

My config is a Logitech three button mouse which I consider to be the "ultimate FPS controller". First, Invert mouse look in options, left button fire, middle button mouse look, right button run.

Left side Ctrl is strafe left, left side alt is strafe right. Z is backwards. Practice for 3 minutes and you'll get the circle strafe down in no time. It's also easier to put a rocket at your opponents feet for splash damage using mouse look. Whatever you do, do not use the rocket jump macro or I'll have to frag you for it.

That covers all the basic manuevers. Get off the KB and onto the mouse look and you'll be amazed how much more accurate you are and how quickly you can turn around.

Timber, was that LAN party in Orange County CA?

Regards,
Stuart aka Enigma