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Politics : Formerly About Advanced Micro Devices -- Ignore unavailable to you. Want to Upgrade?


To: Scumbria who wrote (41017)11/7/1998 4:19:00 PM
From: Elmer  Read Replies (1) | Respond to of 1573954
 
Re: "It is not hard to get fill rate limited across AGP using any modern microprocessor. Texture loads are bandwidth constrained on AGP, thus the push to AGP 2X and AGP 4X."

AGP 2X is not new. It has been out for 2 generations of chipsets so far.

EP



To: Scumbria who wrote (41017)11/7/1998 4:47:00 PM
From: Patrick Grinsell  Read Replies (3) | Respond to of 1573954
 
It is not hard to get fill rate limited across AGP using any modern microprocessor. Texture loads are bandwidth constrained on AGP, thus the push to AGP 2X and AGP 4X.

SLI is a PCI implementation. Also, the majority of current applications can fit all the textures in the local memory of a Voodoo2 which has several times the bandwidth of any current AGP implementations.

Regardless, for games such as Unreal and Quake2 the CPU is currently the bottleneck and not the accelerator.

Here is an excellent editorial about all the bandwidth specifics:

ve3d.net

Pat