SI
SI
discoversearch

We've detected that you're using an ad content blocking browser plug-in or feature. Ads provide a critical source of revenue to the continued operation of Silicon Investor.  We ask that you disable ad blocking while on Silicon Investor in the best interests of our community.  If you are not using an ad blocker but are still receiving this message, make sure your browser's tracking protection is set to the 'standard' level.
Technology Stocks : C-Cube -- Ignore unavailable to you. Want to Upgrade?


To: Dan Spillane who wrote (37189)11/10/1998 7:32:00 PM
From: John Rieman  Read Replies (1) | Respond to of 50808
 
Here's one with a big PE, and they only are after settop boxes. So far they dominate Cable modems. They don't have an MPEG-2 chip yet, but they just came out with a graphics chip that incorporates an NTSC/PAL video encoder. You don't need an NTSC/PAL encoder, if your using AViA, it's already built-in. The same team that built the Eagle chip for the Pegasus project......................................

eet.com

Broadcom plans set-top silicon sweep
By Junko Yoshida
EE Times
(11/09/98, 5:42 p.m. EDT)

IRVINE, Calif. — Broadcom Corp., a leading developer of high-speed broadband communication chips, is entering the graphics controller market with a newly developed 2-D/3-D graphics accelerator tailored for TV.

The move represents Broadcom's ambitious plan to dominate the cable set-top market as a full-fledged supplier of every key piece of silicon that must go into a set-top. Those key chips range from cable-modem chip sets fully compliant with the cable industry-specified Data Over Cable Service Interface Specification (Docsis) version 1.0, to an MPEG-2 video/Dolby Digital audio decoder IC, and a newly introduced 2-D/3-D graphics controller that's fully integrated with a video display engine, NTSC analog decoder and NTSC video encoder.

“This is one of the most highly integrated graphics chips in the industry, specifically designed for TV set-tops and optimized for the cost of a set-top,” said Rich Nelson, director of cable-TV marketing at Broadcom.

The new chip is squarely positioned to grant the growing wish of U.S. cable operators to go beyond broadcasting regular cable-TV programs, and offer such advanced services as Internet, e-mail and sophisticated program guides to the home. Many cable operators, with a two-way cable infrastructure, are jockeying “to become a portal for Web pages, advertising, program guide and other interactive services,” said Nelson. “Cable operators realize now that they can sell these services if they look good.”

Broadcom's new graphics team of designers, now established in San Jose, set a special goal for the new chip: it must be able to provide “studio-quality text, graphics and video on TV displays,” said Nelson.

Dubbed the BCM7014, the chip comes with a 2-D/3-D graphics engine based on a R3000 RISC core, integrated with an NTSC analog decoder with a 10-bit A/D converter, adaptive comb filtering and time-based correction. The chip also includes an NTSC/PAL video encoder with Macrovision, which offers composite and S-Video analog outputs. An audio PCM engine is also incorporated into the chip so that it can do sample rate conversion, volume control and mix multiple audio streams. Nelson pointed out that the chip also integrates a Unified Memory Architecture memory controller for high CPU performance and memory cost savings.

The graphics engine on the BCM7014 is “not intended for high-end PC graphics, but rather it's a midrange engine designed for professional-quality 3-D interactive video special effects such as flips, peels, warps and rotations,” for scene changes or transitions from one program to another, the Broadcom executive said. “Cable operators who saw our demonstrations really liked those special effects.”

The chip performs video warping, texture-mapping Gouraud polygon shading, image blending, scaling and traditional blitting. However, Nelson stressed, “The target is not to turn the set-top into a games platform.”

The 3-D graphics engine, based on a variation of the R3000 core, is totally programmable, while it supports a variety of 3-D graphics and real-time imaging processing. Engineers at Broadcom, which is now a MIPS licensee, developed proprietary extensions to the MIPS RISC core specifically for graphics.

One of the key features of the BCM7014 is its 2-D graphics compositor, which is capable of creating “virtually an unlimited number of composite surfaces on the fly, and writing them directly to a screen, without using a frame buffer,” according to Steve Jeck, senior software engineer. Each graphics layer can have its own native pixel format and can be blended together independently on a per-surface and per-pixel basis. Because this requires no frame buffers, one can save “at least 1 Mbyte or more of memory,” said Nelson.

Broadcom made no secret of its ambition to unseat other chip vendors, when possible, in whichever set-tops are now being designed. Asked whether this 2-D/3-D graphics accelerator was intended to go into General Instruments' DCT-5000+ advanced digital set-top or other less-advanced models, Broadcom declined to comment. ATI recently announced that a derivative of the company's RAGE PRO 2-D/3-D video graphics accelerator received a design win in GI's DCT-5000.

GI's Nelson said, “ATI has always been on our radar screen.” He added, “The better solution always has a chance to win the market.”

The BCM7014, sampling now, is scheduled for volume production in Q1, 1999. The chip is priced at $21 in 100,000-piece quantities.

The device is fabricated at TSMC, using a 0.31 micron process. “We took a 0.35 micron process and did an optical shrink to it,” Nelson said.

Broadcom's new graphics chip was designed by a small graphics-chip team, formerly known as Auzron Systems, that Broadcom acquired last fall. Auzron was originally spun out of the interactive-TV platform company PowerTV Inc.




To: Dan Spillane who wrote (37189)11/10/1998 9:08:00 PM
From: DiViT  Respond to of 50808
 
Yeah, but can it also encode?....

Timing, DTV Focus Pay Off for TeraLogic Second-generation Silicon Decodes 18 Formats

11/09/98
Multimedia Week
(c) 1998 Phillips Business Information, Inc.


TeraLogic Inc. executives have risen above the semiconductor slowdown by focusing on the global digital TV markets and timing silicon production very carefully.

CEO Peng Ang expects the initial reward for such planning to come in the second half of 1999 when the two-and-half-year-old company is expected to break even and become profitable.

Assuming Wall Street is receptive and the chip maker has success with the follow-up to the TL750 graphics chip, Peng foresees an IPO in early 2000 for the Mountain View, Calif.-based company.

TeraLogic will begin sampling the TL850 MPEG-2 decoder before year's end and expects to ship volume quantities in mid-'99. The chips will sell for about $100 each in quantities of 1,000.

Rather than manufacture large numbers of the expensive chip before the market peaks, TeraLogic is timing the TL850 ramp to coincide with escalation of DTV hardware sales. The goal is to get a quick return on investment.

Measurable demand for DTV sets and set-top boxes in the United States is about a year away, Ang said.

"Going in we expected Christmas '98 to be more or less a technology demonstration time, and that concept has pretty much been borne out," he said. "Christmas '99 will be the first time you have real consumer products."

TeraLogic engineers designed the TL850 to work with DTV transmission formats in the United States, Japan and Europe so customers using it can minimize design time to meet different market requirements.

The chip decodes all 18 DTV formats and works with both PersonalJava and Windows CE operating systems, whereas chips from some competitors only work with one of the operating systems.

To encourage development of products that use the TL850, TeraLogic also will make available a software development kit called Cougar for about $100,000.

In addition to flexibility, Michael Bernstein, an analyst with Semico Research, said TeraLogic's proprietary DSP technology offers advantages over competitors' silicon.

Success depends on convincing companies making the DTV transition to work with a lesser known company instead of established players who proved their worth supplying decoders for DBS and DVB satellite boxes.

Sizing up the Competition

" STMicroelectronics [STM] has strength in standard definition, and we consider them the guys to beat," Ang said.

He also is keeping his eye on LSI Logic Inc. [LSI] -the company several key TeraLogic executives came from-and C-Cube Microsystems Inc. [CUBE], but they don't worry him as much as STMicroelectronics.

"They've got a lot on their plates and need to maintain market share in areas they're already strong in," he said. "I don't think any of those companies have the commitment to address this area."

On the graphics front, the largest threat to TeraLogic comes from ATI Technologies Inc. (TeraLogic, 650/526-2000; Semico, 602/997- 0337; see MMW, Nov. 2, p 3; March 25, p. 6).



To: Dan Spillane who wrote (37189)11/11/1998 12:45:00 PM
From: DiViT  Read Replies (2) | Respond to of 50808
 
Here's something for your SoftDVD decoder...

Psygnosis Announces First DVD Game, Lander; Pilot Your Lander Craft on
Treacherous Missions Ancient Mysteries in this Solar Flight Adventure

11/11/98
Business Wire
(Copyright (c) 1998, Business Wire)


FOSTER CITY, Calif.--(BUSINESS WIRE)--Nov. 11, 1998--Psygnosis is driving another PC gaming technology milestone with Lander(TM), the company's first DVD (Digital Versatile Disk) game.

Delivering MPEG 2 full-motion video sequences with Dolby(R) Digital 5.1 channel music as well as in-game audio and interleaving sound effects to game players for the first time, Lander offers a truly interactive and theatrical experience of both sight and sound to the world of PC games.

The game will be available Spring 1999 and will be highlighted at the Dolby Laboratories booth at Comdex '98 (Nov. 16-20, Las Vegas).

Says Harry Vitelli, vice president, marketing for Psygnosis US, about this space action adventure, "Lander is an exemplary title that shows off all the bells and whistles of the advanced technology used today in the entertainment business.

"The highly realistic intro sequences and in-game videos tie the storyline together beautifully with seamless, futuristic gameplay. All this with motion-picture like video and audio creates an atmosphere never before encountered in a computer game. It's like experiencing a futuristic adventure in your very own digital theatre."

Lander is also optimized to allow gamers play the DVD movies and trailers in the game on a DVD movie player or they can just listen to the gorgeous sound track using the same game CD.

The story begins in 3032, as you undertake an incredible journey across the solar system to seek your fortune. However, when you are hired to undertake a supposedly scientific expedition, a series of deep space industrial contacts starting with an ancient Mayan site on Earth.

An artifact is discovered -- an extra-terrestrial object left by some unknown civilization. The key to its origin seems to lie among the outer reaches of the planets. Powerful corporations want the secret you are about to discover; millions are at stake. And, your missions suddenly become a great deal more dangerous.

Throughout the game's surreal yet realistic ambience, you have the chance to defy the effects of gravity and prove yourself as a Lander pilot as you guide your ship over a multitude of planetary environments across the Solar System. You must maneuver through difficult obstacles and traps on land surfaces, in subterranean caverns and installations and through space using a unique thruster-based control system.

With 30 missions and 4 craft to chose from, there's plenty of action to show off your flying and tracking skills. Gripping, movie-quality FMV sequences help draw you ever further into this deep and intriguing game sending the adrenaline thumping.

Each task will test your skills in a new way. For example, using your tractor beam, you must collect pods while defending yourself from attack from different types of weaponry, such as guns and missiles. As your craft is damaged, handling may start to be affected. Atmospheric conditions will vary as you move over and under the planetary landscapes. Other external forces such as gravity and wind tunnels will affect your piloting skill.

The enormous number of treacherous environments in the game are all lifelike depictions of land forms within the Earth's true solar system. All details will be as technically and physically accurate as possible and will include ice, fire and lava, water, cities, fortifications, jungles, caves, tunnels, slime, deserts, sandstorms and fog.

Extensive use is made of real time lighting to illustrate the effects of the sun and moons across the planets and an eerie, futuristic sound-track increases the atmospheric mood.

A variety of different multi-player game modes will be included in Lander, allowing up to 16 players over a network, or multi-play via serial link or modem.


Note to Editors: Psygnosis is a premier developer and publisher of PC and game console titles with offices in the U.S., UK, and across Europe. Working with over 30 development teams and seven internal development sites, the company is now the largest development house in Europe. Psygnosis is a subsidiary of Sony. More information on Psygnosis and its products can be found on the Web at psygnosis.com. Psygnosis and the Psygnosis logo are (TM) or (R) and (c) 1990 Psygnosis Limited.

CONTACT: Psygnosis Dana Oertell, 650/287-6576 doertell@psygnosis.com Tracy Egan, 650/287-6562 tegan@psygnosis.com Brian Kemp, 650/287-6609 bkemp@psygnosis.com psygnosis.com
07:47 EST NOVEMBER 11, 1998