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To: Reginald Middleton who wrote (21389)11/11/1998 6:16:00 PM
From: Keith Hankin  Respond to of 24154
 
<Yes for games there has been a speed improvement.>

At least your being honest:-)


But these speed improvements are from hardware. Sure, software must support the extensions, but it is not that costly to do so, and is a one-time cost.



To: Reginald Middleton who wrote (21389)11/15/1998 12:06:00 PM
From: Andy Thomas  Respond to of 24154
 
Hi Reginald,

DDE and OLE aren't the answer as far as I'm concerned.

It's obvious to me that a pentium 2/450 with 256mb of RAM running win98 (people will buy these machines if there are salesmen to sell them) doesn't boot as fast as a win 3.1 machine.

I've had developers at MSFT tell me that, as new features are added, the OS never gets any faster overall, even with hardware increases.

It's amazing to me that you can sit there with a straight face and tell me that MSFT doesn't write bloatware.

To be honest, there are a bunch of great, low-level programmers at MSFT. On the other hand, there are the "starry-eyed minion" type of programmers who are wet behind the ears and write slow, buggy, new features in languages like C++ and VB.

My real complaint with MSFT isn't that they make so much money; it's that their software could be so much better, but they'll never publically admit that.

Also, I don't like the idea that Bill's view of the world (Encarta, MSN, etc.) could someday be the accepted view for everyone. If you don't think these people want control over everything, you're mistaken. Alas, that is just the nature of the beast. Myself, I'm not going to ignore it though.

I also think the copyright laws are flawed. They never anticipated magnetic/optical media when they wrote those things. Without huge batteries of lawyers and antiquated copyright laws, what does MSFT really amount to? Not much if you ask me.

FWIW
Andy



To: Reginald Middleton who wrote (21389)11/15/1998 12:08:00 PM
From: Andy Thomas  Respond to of 24154
 
>><Yes for games there has been a speed improvement.>

At least (sic) your being honest:-)<<

I still wonder though what speed these new games would run at if developers were using the 4GL extender instead of direct x.

FWIW
Andy