"There is definitely a war brewing between the PC guys and the CE guys and I am happy to ship armament to either side for the battle," said Chris Adams, VP of marketing, for the consumer division at C-Cube Microsystems.
From Page One of Electronic News: November 16, 1998 Issue
Special Feature: Consumer Products
The PC May Play Second Fiddle
sumnet.com By Peter Brown
San Jose--For years the electronics industry has been driven by the personal computer, with Intel and Microsoft pretty much calling the shots. However, over the last year and a half the PC market has slowed, with prices dropping and components for PCs selling at seriously low margins.
In the meantime, the digital consumer electronics (CE) market has started to emerge, bringing with it the potential for high volumes of integrated circuits, systems and software. Looking ahead to the coming years, the clear driving force for the electronics industry may no longer be the PC, but consumer electronics.
This is setting the stage for a battle between traditional CE OEMs and the PC OEMs who are showing great interest in entering the consumer electronics market. Many observers believe this is because PC OEMs see their margins dwindling and growth in the PC market continuing to slow over the next few years.
"There is definitely a war brewing between the PC guys and the CE guys and I am happy to ship armament to either side for the battle," said Chris Adams, VP of marketing, for the consumer division at C-Cube Microsystems.
In order for this market to live up to expectations, however, chipmakers and systems houses face significant challenges. Semiconductor vendors and OEMs need to find the applications and functions that consumers are willing to pay for, at an acceptable price point. Sorting through the many opportunities-digital television (DTV), set-top boxes, digital versatile disc (DVD), digital cameras, home theater, digital camcorders, and the broadcast PC-will be no easy task. The convergence of many of these products will strain the design teams of even the largest vendors.
"The biggest open question is the convergence of technologies," said Jonathan Cassell, senior analyst at Dataquest in San Jose. "Having to determine what the consumer will want and pay for is a huge challenge for OEMs. Knowing what kinds of additional functions you will have to have and knowing when it is too much is a tough question to answer. People are trying various things and experimentation is still ongoing with many CE OEMs trying to figure out how this convergence will take place and how to take advantage of that."
Peng Ang, CEO of TeraLogic, which is designing chips for the digital television market, said one of the big challenges facing OEMs is determining what kind of market they are going to service. Will it be the set-top box market? Will it be an all-in-one box more like what some of the PC manufacturers are looking at? Or will it be something completely unheard of at this point.
"Big brand name companies have separate divisions working on separate applications all competing for the same end-consumer," said Mr. Ang. For example, in the DTV market, Mr. Ang said, companies have divisions working on a complete TV set, a set-top box and a group developing analog-to-digital converter boxes.
One of the other challenges facing OEMs is determining what method will work best to deliver these digital consumer applications. Will it be a system-on-a-chip with everything integrated on a single piece of silicon and manufactured in a proprietary fab? Or will it be a standard product that can be ramped up quickly in volume through foundries? Opinions are mixed but more are starting to lean toward the system-on-a-chip philosophy.
According to Mr. Cassell, standard products dominate satellite applications, but video gaming consoles and digital televisions, which have a heavy amount of semiconductor content, are dominated by the ASIC and DSP manufacturers. .
Receiving Orders
Philips Semiconductor said it is receiving orders for its TriMedia chip because OEMs need to get to market quickly and in different markets. The media processor model, a DSP-based engine with programmable blocks that can be added, is the best way to go about it, said Dirk Logie, GM of the TriMedia division of Philips.
VLSI Technology sees a mixture of consumer OEMs wanting custom parts and standard parts that can be ramped up rather quickly. Building a complete DTV needs a custom architecture because of the 18 ATSC formats, so VLSI might supply their customers with an ASIC. On set-top boxes that could be used for terrestrial broadcast, cable or satellite markets, each requires different front end technology that might be better suited for a custom product for each application. But for other applications, such as DVD or digital cameras, where the requirements are less flexible and more controlled, a standard product could be used, the company believes.
According to Simon Dolan, VP of marketing for the consumer division at LSI Logic, the traditional ASIC company is moving more toward a system company having to supply multiple components on a single chip while supplying the software as well. Standard products may work for some CE applications, Mr. Dolan said, but a majority of the products are going to be done with some sort of an ASIC that has multiple levels of IP and software on a chip.
While PC OEMs may be enticed by the CE market, right now the inside track is owned by the traditional consumer electronic OEMs who have distinct roadmaps and targets for their products. Some say the PC manufacturers have not figured out what they want to do in the consumer space, and more importantly most have not figured out what the consumer wants in the marketplace and how they can make money.
"So far it appears the consumer electronics people have had more success with putting PC functions in CE applications rather than the PC guys putting CE functions into PCs," said Mr. Adams of C-Cube.
Most agree PC OEMs are struggling with having to remake themselves from a PC-only company to a company that deals in consumer electronics. "(PC OEMs) don't know the consumer side well enough and think they can sell into it the same way as they have been selling their PCs," said Tony Pellechia, VP of consumer business unit at STMicroelectronics. "The consumer side hasn't changed all that much over the past few years whereas the PC business constantly changes. PC manufacturers have to change their mindset if they are going to be successful. If they really want to move into this area then they are going to have to go full-bore into the CE space and not make it just a hobby."
Levels of Investment
Paul Vroomen, president of the consumer group at Oak Technology, said that the long-term plan for Oak is to have the consumer group comprising one-third of the revenue for the company.
For VLSI, CE is the second most important market, after communications which comprises 60 percent of its revenues. CE comprises 20 to 30 percent of the revenue stream for VLSI, said David Tahmassebi, director of marketing for the consumer digital entertainment division at VLSI. "We are investing heavily in this area for current, emerging and future applications in the digital consumer space," he said. "We plan to be a long-term player here and our investment reflects that position."
Other companies, such as STMicroelectronics and C-Cube are investing more heavily than that. Although C-Cube participates in the PC market, the majority of its thrust is in the CE market. STM is heavily focused on the CE market with a majority of its investment targeted toward emerging and future CE applications. Consumer electronics is the fastest growing market for STM, said Mr. Pellechia. Over at LSI Logic, the company continues to invest one-quarter of its R&D resources into the digital consumer applications.
While some applications could come in the form of Internet appliances such as WebPhones and video conferencing systems, or as smart card or digital camcorders, which are both just now starting to make it to the market in the U.S., the bulk of the digital consumer market is expected to be in the common living room applications including digital television, DVD, home theater, digital surround sound and satellite dishes.
Regardless of the application, component and system companies are competing tooth and nail to be the innovators and developers of these applications. Digital consumer applications have just started to make their mark in the electronics industry and with all the promise, volume and future applications on the horizon, it appears that is just the tip of the CE iceberg. |