Tuesday December 1, 9:02 am Eastern Time
Company Press Release
Berkeley Systems Celebrates First Anniversary of Acrophobia On Bezerk
Players Put Their Creativity on the Line More Than 20 Million Times in the First Year
BERKELEY, Calif.--(BUSINESS WIRE)--Dec. 1, 1998--The first anniversary of Acrophobia, the online game that has spawned several marriages, dozens of player conventions, and hundreds of fan web sites was celebrated today by Berkeley Systems, Inc., a Sierra company. Launched a year ago on Bezerk (www.bezerk.com), Acrophobia has won multiple awards including Best Online Game from FamilyPC, GameSpot's Best Online Only Game and Yahoo!'s Pick of the Week twice. Acrophobia is part of the Bezerk line-up that includes YOU DON'T KNOW JACK® the netshow, YOU DON'T KNOW JACK Sports the netshow and the currently Open Pilot What's the Big Idea?
''I'm continually amazed at the extent to which people have embraced Acrophobia,'' said Anthony Shubert, creator of Acrophobia. ''This game is only as good as its players and we have been blessed with a smart, funny and loyal bunch. I'm convinced Acrophobia has one of best communities anywhere on the web today.''
Acrophobia pits players' creative energies against the clock and other players in true multiplayer gaming fashion. Up to 14 people meet in a game room where they must come up with witty, creative phrases based on the group of three to seven letters and the category displayed on the screen. Players have only seconds to enter a phrase matching both the letters and category. There are hundreds of categories, ranging from sports to poetry and food to current events. Gamers vote on their favorite phrases and points are awarded for speed and humor. Acrophobia also offers an innovative chat feature that allows players to converse during the game. Due to popular demand, Berkeley Systems has added special game rooms where teams, or ''Acro Clans'', compete in fiercely competitive team matches.
More than 20 million game sessions of Acrophobia have been played since the game first launched, forty-three percent of which have been played by women. This is an exceptionally high percentage for an online game. Acrophobia is simple to start playing, requires only a small time commitment from the player, and lends itself perfectly to player interaction. Chat conversations are often initially sparked by player's acronyms and then quickly expand from there. Some Acro enthusiasts play in a designated game room at the same set time with the same people on a daily or weekly basis. There are literally hundreds of fan web sites dedicated to the game, some of them dedicated to specific game rooms. Links to some of these sites and free graphics to use in their creation can be found in the Acro Lounge.
Some players have had their lives changed by the other people they have met playing the game. Many have met their fellow players in person at Acrophobia conventions and a few have even met their mates. ''In August I flew to Texas from New York and met Admiral27 along with seven other Acrodome Regulars. Every single one of these people will be my life-long friend. Admiral27 and I hit it off from the second we met and two months later he asked me to marry him in open chat in the Acrodome. It seemed only fitting,'' said Acrophobia enthusiast Denise D.
Acrophobia fan Joe Clune added, ''As leader of an Acro clan, I care about my teammates. A couple of us met in New Orleans for the weekend just before Hurricane Georges hit. When it became apparent New Orleans was going to be evacuated, I invited my friends to stay at my home a few hours from the Big Easy. Acro got us together, and it helped to provide them a place to stay while running from the wrath of Georges.''
This month Berkeley Systems is launching a fourth original game on Bezerk called What's the Big Idea?, the new online multiplayer game where great minds think alike. What's the Big Idea? questions are fun, thought provoking, and have no right or wrong answers. The better a player predicts how the other players will answer the faster he or she can excel at the game. What's the Big Idea? is currently Open Pilot and can be played by the public during this final stage of testing.
Berkeley Systems, Inc., a division of Sierra, develops and markets multimedia entertainment software, such as After Dark® and YOU DON'T KNOW JACK. Berkeley Systems' products fall under the Sierra Attractions brand of high quality products for the largest segment of PC gaming, the casual entertainment user. Sierra Attractions brings together selected award-winning development teams from Sierra, Berkeley Systems and Dynamix.
Sierra, Inc. is one of the original developers and largest worldwide publishers of interactive entertainment and productivity software. Sierra is comprised of six brands, Sierra Attractions, Sierra FX, Sierra Home, Sierra Sports, Sierra Studios, and Dynamix, a Sierra Company. Sierra is part of Cendant Software, one of the largest PC consumer software groups in the world, and a leader in entertainment, productivity and educational software. Cendant Software is a wholly owned subsidiary of Cendant Corporation [NYSE:CD - news], one of the world's foremost providers of consumer and business services.
Contact:
Berkeley Systems, Inc. Cassie Roduner, 510/540-5535 ext. 772 pr@berksys.com berkeleysystems.com
Monday November 30, 7:06 pm Eastern Time
Company Press Release
SOURCE: Merrill Corporation
Merrill Corporation Reports Third Quarter Results
ST. PAUL, Minn., Nov. 30 /PRNewswire/ -- Merrill Corporation (Nasdaq: MRLL - news) today announced operating results for its third fiscal quarter and nine-month period ended October 31, 1998. Revenue for the third quarter was $119,759,000, an increase of 7 percent over revenue of $112,091,000 for the third quarter a year ago. Net income for the quarter increased 14 percent to $6,488,000, compared to net income of $5,707,000 for the third quarter last year. Diluted earnings per share improved 15 percent to 38 cents per share, compared to 33 cents per share for the third quarter of fiscal 1998.
Revenue for the nine months was $391,731,000, an increase of 16 percent over revenue of $337,551,000 for the same period a year ago. Net income for the nine months rose 17 percent to $23,206,000, compared to net income of $19,773,000 last year. Diluted earnings per share gained 14 percent to $1.35 cents per share, compared to $1.18 cents per share for the same period of the previous year.
Merrill Corporation President and CEO John Castro said, ''We are pleased to report record operating results for both the third quarter and the nine-month period ended October 31, 1998; however, as we stated in our November 11 news release, the volatility in financial markets resulted in a significant reduction in the financial transaction activity, including debt and equity financings as well as mergers and acquisitions.
''Our financial transactions revenue experienced a decline of 4 percent in the third quarter, compared to the prior year's third quarter; however, for the first nine months of fiscal 1999 we are still ahead of the prior year by 19 percent. During the third quarter, we implemented a number of steps aimed at controlling costs including elimination of overtime, voluntary vacations, staffing realignments, and reduction of travel expenses. In addition, we evaluated and adjusted our accounts receivable and inventory reserves to reflect the additional risk we felt inherent with this market volatility and have aligned our incentive compensation accruals to reflect our revised expectations for the full fiscal year.
''Corporate revenue increased 1 percent in the third quarter compared to the same period last year. Year-to-date corporate revenue reflects a 10 percent increase over the prior year. Investment Company Services (ICS) sector revenue for the quarter continued its strong growth primarily driven by revenue from existing customers and the addition of five major new clients this year. In our Investment Company Services business, we offered a new product line called Electronic Distribution Services. These advanced software tools transfer prospectus content and marketing documents to electronic formats. We are currently working with several of our major ICS clients, and we expect to close our initial contracts for this new product by year-end. We also experienced continued success in penetrating the ICS market for Merrill TextManagerâ„¢ software, adding three new customers in the third quarter. This collaborative authoring software enables an investment company to significantly reduce the time and cost of preparing disclosure documents.
''Document Management Services (DMS) sector revenue increased 33 percent for the third quarter of fiscal 1999 compared to the same period in fiscal 1998. Leading the growth was a 45 percent increase in our Reprographics business for the quarter. The second quarter acquisition of Executech, a leading provider of image based electronic knowledge management and full-text retrieval systems, contributed half of this Reprographics growth. Document Service Center business grew 19 percent for the quarter. Same site revenue growth was 11 percent for the quarter and 12 percent year-to-date. For the first nine months, DMS is up 22 percent from last year. More importantly, the DMS business has turned the corner to profitability.
''The commercial and other revenue category experienced growth of 23 percent when compared to the same period a year ago. The Managed Communications Programs sector was the primary contributor to this growth, led by increased activity with Cendant Corporation [NYSE:CD - news] under our preferred vendor agreements. The election-year ballot production also contributed to our third quarter business and growth in this category.
''Gross profit margins for the third quarter were 32.6 percent, down from last year's 35.1 percent margin. The weakening financial transaction market and the resulting lower production activity contributed to this decreased margin.
''We continue to expect that the market weakness in late summer and early fall will impact our results in the fourth quarter'', continued Castro. ''However, we are confident that our diversification efforts remain the correct long-term strategy to increase shareholder value.''
Forward-looking statements of future performance like those given above are, of course, subject to factors that could cause actual results to differ materially from those suggested here. Such forward-looking statements involve known and unknown risks, uncertainties or achievements of the Company. These risks and uncertainties include, but are not limited to, the effect of economic and financial market conditions, government public reporting regulations, paper cost and the integration and performance of recent acquisitions.
Merrill Corporation is a diversified document and information management company providing paper and electronic document services consisting of creative design, typesetting, printing, production, distribution, and data management services to financial, legal, investment company, real estate, and corporate clients worldwide.
Merrill Corporation Reports Third Quarter Results
Merrill Corporation (Nasdaq: MRLL - news)
Financial Summary (in thousands, except share and per share data)
Three Months Ended Nine Months Ended October 31, October 31,
1998 1997 1998 1997
Revenue $119,759 $112,091 $391,731 $337,551 Cost of revenue 80,659 72,717 250,299 213,526 Gross profit 39,100 39,374 141,432 124,025 Selling, general and administrative expenses 26,403 28,481 97,095 85,755 Other expense, net 1,006 802 2,524 2,834 Income before provision for income taxes 11,691 10,091 41,813 35,436 Provision for income taxes 5,203 4,384 18,607 15,663 Net income $6,488 $5,707 $23,206 $19,773
Net income per share: Basic $.40 $.35 $1.42 $1.23 Diluted $.38 $.33 $1.35 $1.18 Weighted average number of shares outstanding Basic 16,264,995 16,258,722 16,336,743 16,068,965 Diluted 16,982,401 17,208,345 17,160,710 16,793,500
SOURCE: Merrill Corporation |