This post is NOT meant to take anything away from TMSR...helluva day yesterday. But you may want to look at Perceptronics, PCTR on the OTC BB, for another company involved in multi-player internet games. They file w/the SEC, have been in business for many years, are profitable, and there is no pref and no legal. They pioneered simulation for the Dept of Defense around 20 years ago and have recently completed work on a new technology...info in following release. About 4.5m shares outstanding. Close yesterday .62/.75. More information avail at perceptronics.com
Following is release from last week and last qtrly report:
Perceptronics and Shout Interactive Demonstrate InterGame Collaborative 3D for the Internet
WOODLAND HILLS, Calif., Nov. 30 /PRNewswire/ -- Perceptronics, Inc. (OTC Bulletin Board: PCTR - news) today announced that the Company together with Shout Interactive, Inc. has successfully installed an operational demonstration of its InterGame⢠platform for Internet Collaborative 3D. The demonstration effectively showcases the key InterGame features by means of a leading-edge 3D virtual rowing simulation.
The innovative demonstration is called ''Head of the River Challenge,'' and involves a simulated rowing race between two 2-man shells over a river course. The rowers, shells and racecourse, including lanes, scenery and onlookers, are shown in detailed, realistic 3D. Each player controls one ''rower avatar'' from his own computer, connected at present via a local area network. He uses a single computer key to command his rower's power strokes and return strokes, and views his team's actions along with the opponents' in 3D perspective. The two players ''rowing'' together in a shell must coordinate their individual strokes in terms of timing and power to move the shell forward straight and fast. There is a good amount of skill involved, and an auxiliary dynamic stroke display helps the players learn the proper teamwork. Eventually, the players will be able to access the game from any Internet-connected site; for example, one rower might be in Los Angeles and the other in New York.
Dr. Gershon Weltman, Perceptronics' chairman and chief executive officer, said, '''Head of the River Challenge' is a highly entertaining game. Its main importance, however, is that it effectively demonstrates the benefits that Perceptronics' InterGame platform can bring to Collaborative 3D on the Internet. These benefits cover several application areas, of which entertainment is only one.
''First and foremost, the game shows that even at this early stage, Internet developers such as Shout Interactive can use the InterGame framework to create terrific online 3D applications. Second, the game shows that InterGame can produce a truly collaborative shared virtual experience -- the direct 'physical' interaction between participants' avatars that takes place in our virtual 2-man shells has rarely, if ever, been achieved in real-time, networked applications. Third, the game shows that compelling Collaborative 3D effects can be achieved with InterGame using currently-available Internet open standards -- including Java, VRML 2.0 and Living Worlds -- and within a standard Web browser. Finally, the game is designed using the InterGame architecture, which is based on DoD's High Level Architecture (HLA) and Run Time Infrastructure (RTI), and which can scale up to many additional users, extend to other game features, and inter-operate among different computers.
''The Internet is rapidly becoming a 3D medium,'' Dr. Weltman continued, ''and the most effective use of 3D is Collaborative 3D, which offers significant improvements to business communication, e-commerce and education and training, as well as to games and entertainment. In a few years, over 50 million users will have 3D-capable computers. Perceptronics' objective is to be the leading supplier of Collaborative 3D solutions to this large and rapidly emerging market.
''Our current InterGame development and commercialization work is funded by a combination of STRICOM SBIR Phase II contract, State of California CalTIPP grant, and private and Company investment. We will need additional funding to accomplish our ultimate goal. Such funding is not assured, but our progress on the demonstration is certainly a positive step. At this point, we plan to refine and extend further the current 'local' proof-of-concept demonstration, create a 'distance' version that will be accessible on the Internet to potential customers, and provide the enabling InterGame technology as immediately usable products for the 3D Web site developer market.
''At the same time, we plan to explore together with Shout Interactive the commercial possibilities of the 'Head of the River Challenge' as an Internet online game, which we both believe are very promising,'' Dr. Weltman added.
Eric Anschutz and Jim Stewartson, partners at Shout Interactive, said, ''The 'Head of the River Challenge' demonstration effectively represents the first 3D sporting simulation on the Web that allows users to share their experience with one another. We believe 'Head of the River Challenge' will quickly be recognized as the premier example of Collaborative 3D Computing on the Web today. We also believe that with a reasonable amount of additional development, it can succeed as a multi-player, online game. As shown by a recent series of successful 3D projects, applications such as this are creating an altogether new class of Web online content that will make possible new sources of revenue for technology providers, developers and publishers.''
Shout Interactive specializes in the development of high performance 3D content and tools for the Web. For more information on Shout Interactive, please visit shoutinteractive.com.
Perceptronics performs research and development and manufactures and markets computer-based simulation systems and software for military and commercial training and decision support. Further information about Perceptronics and its products can be found on the Internet at perceptronics.com.
Statements regarding Perceptronics' expectations about growth and marketing strategies, new and existing products, future financial performance and other Forward Looking Statements are subject to various risks and uncertainties, including, without limitation, technological factors, competitive factors, financing and cash flow factors, and uncertainties relating to foreign and defense-related sales. These and other risks and uncertainties are discussed in greater detail from time to time in the Company's SEC filings and reports.
Perceptronics Announces Continued Improvement in Six-Month Results
WOODLAND HILLS, Calif., Oct. 26 /PRNewswire/ -- Perceptronics Inc. (OTC Bulletin Board: PCTR - news) today reported continued improvement in its financial results for the first six months and second quarter of fiscal year 1999 compared with those of a year ago.
For the six-month period, revenues increased approximately 50% over the previous year's six-month period and net income increased approximately 100% as well. Second quarter revenues increased approximately 159% from the previous year's second quarter and net income was strong compared to the previous year's second quarter loss.
Perceptronics' net income for the six-month period ending September 30, 1998 was $81,437, or $0.02 per share, on revenues of $2,308,102. In comparison, for the first six months a year ago, the Company reported net income of $40,859, or $0.01 per share, on revenues of $1,547,409.
For the second fiscal quarter ending September 30, 1998, Perceptronics reported a profit of $78,215, or $0.02 per share, on revenues of $1,475,150. For the comparable three-month period in the prior fiscal year the Company reported a net loss of $28,050, or $0.01 per share, on revenues of $568,800.
Dr. Gershon Weltman, chairman and chief executive officer said, ''The significant increases in revenues and net income are primarily the result of increased activity associated with previously announced production contracts for delivery of training simulator systems and R&D contracts for development and commercialization of the Company's InterGame product. We are very pleased with progress on the InterGame project, and remain confident that this new business direction will have a positive future effect on the Company's finances.''
Perceptronics performs research and development and manufactures and markets computer-based simulation systems and software for military and commercial training and decision support. Further information about Perceptronics and its products can be found on the Internet at www.perceptronics.com.
Statements regarding the Company's expectations about growth and marketing strategies, new and existing products, future financial performance and other Forward Looking Statements are subject to various risks and uncertainties, including, without limitation, technological factors, competitive factors, financing and cash flow factors, and uncertainties relating to foreign and defense-related sales. These and other risks and uncertainties are discussed in greater detail from time to time in the Company's SEC filings and reports.
SOURCE: Perceptronics, Inc. |