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Technology Stocks : Thrustmaster (NASDAQ:TMSR) -- Ignore unavailable to you. Want to Upgrade?


To: Ie Coan Bie who wrote (1777)12/8/1998 8:17:00 AM
From: GARY P GROBBEL  Read Replies (2) | Respond to of 2443
 
This post is NOT meant to take anything away from TMSR...helluva day yesterday. But you may want to look at Perceptronics, PCTR on the OTC BB, for another company involved in multi-player internet games. They file w/the SEC, have been in business for many years, are profitable, and there is no pref and no legal. They pioneered simulation for the Dept of Defense around 20 years ago and have recently completed work on a new technology...info in following release. About 4.5m shares outstanding. Close yesterday .62/.75. More information avail at perceptronics.com

Following is release from last week and last qtrly report:

Perceptronics and Shout Interactive Demonstrate
InterGame Collaborative 3D for the Internet

WOODLAND HILLS, Calif., Nov. 30 /PRNewswire/ -- Perceptronics, Inc. (OTC Bulletin Board: PCTR - news) today
announced that the Company together with Shout Interactive, Inc. has successfully installed an operational demonstration of its
InterGameā„¢ platform for Internet Collaborative 3D. The demonstration effectively showcases the key InterGame features by
means of a leading-edge 3D virtual rowing simulation.

The innovative demonstration is called ''Head of the River Challenge,'' and involves a simulated rowing race between two
2-man shells over a river course. The rowers, shells and racecourse, including lanes, scenery and onlookers, are shown in
detailed, realistic 3D. Each player controls one ''rower avatar'' from his own computer, connected at present via a local area
network. He uses a single computer key to command his rower's power strokes and return strokes, and views his team's
actions along with the opponents' in 3D perspective. The two players ''rowing'' together in a shell must coordinate their
individual strokes in terms of timing and power to move the shell forward straight and fast. There is a good amount of skill
involved, and an auxiliary dynamic stroke display helps the players learn the proper teamwork. Eventually, the players will be
able to access the game from any Internet-connected site; for example, one rower might be in Los Angeles and the other in
New York.

Dr. Gershon Weltman, Perceptronics' chairman and chief executive officer, said, '''Head of the River Challenge' is a highly
entertaining game. Its main importance, however, is that it effectively demonstrates the benefits that Perceptronics' InterGame
platform can bring to Collaborative 3D on the Internet. These benefits cover several application areas, of which entertainment is
only one.

''First and foremost, the game shows that even at this early stage, Internet developers such as Shout Interactive can use the
InterGame framework to create terrific online 3D applications. Second, the game shows that InterGame can produce a truly
collaborative shared virtual experience -- the direct 'physical' interaction between participants' avatars that takes place in our
virtual 2-man shells has rarely, if ever, been achieved in real-time, networked applications. Third, the game shows that
compelling Collaborative 3D effects can be achieved with InterGame using currently-available Internet open standards --
including Java, VRML 2.0 and Living Worlds -- and within a standard Web browser. Finally, the game is designed using the
InterGame architecture, which is based on DoD's High Level Architecture (HLA) and Run Time Infrastructure (RTI), and
which can scale up to many additional users, extend to other game features, and inter-operate among different computers.

''The Internet is rapidly becoming a 3D medium,'' Dr. Weltman continued, ''and the most effective use of 3D is Collaborative
3D, which offers significant improvements to business communication, e-commerce and education and training, as well as to
games and entertainment. In a few years, over 50 million users will have 3D-capable computers. Perceptronics' objective is to
be the leading supplier of Collaborative 3D solutions to this large and rapidly emerging market.

''Our current InterGame development and commercialization work is funded by a combination of STRICOM SBIR Phase II
contract, State of California CalTIPP grant, and private and Company investment. We will need additional funding to
accomplish our ultimate goal. Such funding is not assured, but our progress on the demonstration is certainly a positive step. At
this point, we plan to refine and extend further the current 'local' proof-of-concept demonstration, create a 'distance' version
that will be accessible on the Internet to potential customers, and provide the enabling InterGame technology as immediately
usable products for the 3D Web site developer market.

''At the same time, we plan to explore together with Shout Interactive the commercial possibilities of the 'Head of the River
Challenge' as an Internet online game, which we both believe are very promising,'' Dr. Weltman added.

Eric Anschutz and Jim Stewartson, partners at Shout Interactive, said, ''The 'Head of the River Challenge' demonstration
effectively represents the first 3D sporting simulation on the Web that allows users to share their experience with one another.
We believe 'Head of the River Challenge' will quickly be recognized as the premier example of Collaborative 3D Computing on
the Web today. We also believe that with a reasonable amount of additional development, it can succeed as a multi-player,
online game. As shown by a recent series of successful 3D projects, applications such as this are creating an altogether new
class of Web online content that will make possible new sources of revenue for technology providers, developers and
publishers.''

Shout Interactive specializes in the development of high performance 3D content and tools for the Web. For more information
on Shout Interactive, please visit shoutinteractive.com.

Perceptronics performs research and development and manufactures and markets computer-based simulation systems and
software for military and commercial training and decision support. Further information about Perceptronics and its products
can be found on the Internet at perceptronics.com.

Statements regarding Perceptronics' expectations about growth and marketing strategies, new and existing products, future
financial performance and other Forward Looking Statements are subject to various risks and uncertainties, including, without
limitation, technological factors, competitive factors, financing and cash flow factors, and uncertainties relating to foreign and
defense-related sales. These and other risks and uncertainties are discussed in greater detail from time to time in the Company's
SEC filings and reports.

Perceptronics Announces Continued Improvement in
Six-Month Results

WOODLAND HILLS, Calif., Oct. 26 /PRNewswire/ -- Perceptronics Inc. (OTC Bulletin Board: PCTR - news) today
reported continued improvement in its financial results for the first six months and second quarter of fiscal year 1999 compared
with those of a year ago.

For the six-month period, revenues increased approximately 50% over the previous year's six-month period and net income
increased approximately 100% as well. Second quarter revenues increased approximately 159% from the previous year's
second quarter and net income was strong compared to the previous year's second quarter loss.

Perceptronics' net income for the six-month period ending September 30, 1998 was $81,437, or $0.02 per share, on revenues
of $2,308,102. In comparison, for the first six months a year ago, the Company reported net income of $40,859, or $0.01 per
share, on revenues of $1,547,409.

For the second fiscal quarter ending September 30, 1998, Perceptronics reported a profit of $78,215, or $0.02 per share, on
revenues of $1,475,150. For the comparable three-month period in the prior fiscal year the Company reported a net loss of
$28,050, or $0.01 per share, on revenues of $568,800.

Dr. Gershon Weltman, chairman and chief executive officer said, ''The significant increases in revenues and net income are
primarily the result of increased activity associated with previously announced production contracts for delivery of training
simulator systems and R&D contracts for development and commercialization of the Company's InterGame product. We are
very pleased with progress on the InterGame project, and remain confident that this new business direction will have a positive
future effect on the Company's finances.''

Perceptronics performs research and development and manufactures and markets computer-based simulation systems and
software for military and commercial training and decision support. Further information about Perceptronics and its products
can be found on the Internet at www.perceptronics.com.

Statements regarding the Company's expectations about growth and marketing strategies, new and existing products, future
financial performance and other Forward Looking Statements are subject to various risks and uncertainties, including, without
limitation, technological factors, competitive factors, financing and cash flow factors, and uncertainties relating to foreign and
defense-related sales. These and other risks and uncertainties are discussed in greater detail from time to time in the Company's
SEC filings and reports.

SOURCE: Perceptronics, Inc.



To: Ie Coan Bie who wrote (1777)12/8/1998 9:33:00 AM
From: esecurities(tm)  Read Replies (1) | Respond to of 2443
 
>>Thrustmaster is a HARDWARE company....

...and now they have correctly diversified into Internet software pursuant to its alliance with Intel® ...

>>which can be downloaded for FREE...

until January 1999.

With all due respect le Coan Bie you should perform at least minimal due diligence, in general, and within this thread, in particular and you would not have to resort to providing a reply which is simply reckless and without basis.