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Technology Stocks : eidos--maker of Tomb Raider -- Ignore unavailable to you. Want to Upgrade?


To: Jeff Lins who wrote (1543)12/9/1998 12:19:00 AM
From: AJ Berger  Read Replies (1) | Respond to of 1773
 
Expert can't even play a game right...

in Thief you're suppose to use those "useless" arrows
to distract guards away from your position, as for the
shovels and stuff laying around, you are NOT suppose
to use them at all, as their noises attract the guards.
Swordfight works GREAT in the game, and this idiot reviewer
probably didn't bother taking the tutorial to learn how
to use a blade. Kill only 4 guards? I've killed dozens
of guards per level with blade and arrows. It can't take
30 arrows to kill a group of guards unless you're so stupid
as to not discover that holding the arrow back longer before
releasing give you more power and accuracy. As for sprinting
around levels, the noise defeats the purpose of the game and
just puts the guards on alert of an intruder much quicker.
This toad is clearly an amature when it comes to utilizing the
features programmers thoughtfully put in each game, and his
review should be taken with a grain of salt, despite the raves.



To: Jeff Lins who wrote (1543)12/11/1998 8:54:00 PM
From: Marc Newman  Read Replies (1) | Respond to of 1773
 
Jeff, great find on the Hook review of Thief. As for the stock price, I got tired of the randomness and bailed a point ago, putting the money in THQI, which I understand better from a trading perspective. I don't think the longs here have anything to worry about over the next few months, however. And I'm sure I'll be back in, as it is obvious the company is having a great quarter. (But so is AKLM, THQI, AAPL, etc. Hard for me to choose sometimes.)

As for why the stock is $15 (or $16) I have to go back to Bleeker's contention that it comes down to lack of earnings visibility/consistency. Losing a good chunk of change in the middle quarters is not very cool. It's so, so ... old school. I like THQI much better in this regard and it looks like AKLM might have made the transition to "money-making every quarter" as well. Not being listed on Zack's, etc. doesn't help either. Not enough visibility among investors.

Of course there was some worry about TR III sales, which appear to have been unfounded. But it happens. For instance, the last week or two Apple has been under short attack over perceived soft iMac sales, which is likely a bunch of bull.

Speaking of the Mac, TR II hit #3 for that platform in game sales. Also good news is that Duke Nukem is still at #10, a hell of a long time after release. I think that's the title most like TR in terms of Mac sales, so I expect TR II (and TR Gold this spring, and TR III next year) to sell for a long time to come. 50,000-100,000 copies each.

And for anyone wondering why TR wasn't #1 in November, it could be due to the late-in-the-month release.

Marc