DTV Worries Special-Effects Companies techweb.com
(12/11/98, 3:47 p.m. ET) By Reuters
While TV executives ponder the rose-colored possiblity of new DTV and its effect on millions of U.S. viewers, Hollywood's special-effects companies are worrying about their businesses breaking apart.
With digital comes the promise of a whole new entertainment medium, interactive TV, on which consumers can shop, chat, send e-mail, and surf the Web all from their own living rooms.
To entice viewers to buy these new services, TV programmers need the flashy, computer-generated effects Hollywood has produced for years at large companies, called post-production houses. But that is where the problem comes in.
Demand for computer-graphics (CG) artists and animators has skyrocketed in recent years from TV producers, movie studios, and even Fortune 500-sized companies looking for slick digital effects to use in their sales pitches. The result has been a scramble for CG specialists and rising costs for their work.
At the same time, the price of computing has fallen, and many graphics artists find they no longer need a well-financed company supporting them with pricey equipment. That, in turn, has created many small, highly creative post-production shops that threaten to put the big companies out of business.
"Finding and keeping creative talent is certainly the key to success in this industry right now," said John Hughes, whose Rhythm & Hues production house won an Oscar for special effects for its work on the hit 1996 film Babe.
Those sentiments were echoed by Herve Tardis of MediaLab Studios, producer of Fox Family Channel's Donkey Kong Country, famed for its cutting-edge, real-time animation.
Tardis said over the past year senior, computer artists have been asking $45 to $50 an hour to start, and a junior specialist can now command $30 to $40 an hour.
"We've noticed it's extremely hard to get CG artists unless you pay a high price, and even if you pay that price, you still have to train these people for weeks," Tardis said.
The film and video-production business is estimated at about a $37 billion business by industry researchers at Cambridge, Mass.-based Forrester Research. But in the new digital age, it's expected to grow even bigger.
Across the country, as major corporations dip their fingers into e-commerce on the Internet, they are finding like TV, they need more digital content to keep users at their websites. As a result, they, too, are seeking CG artists who can put together slick, Hollywood-style graphics.
"The Web is offering a 24-hour representation of what these companies are," said Michael Skerly, spokesman for a recent Digital Content Creation conference in Los Angeles.
"For instance, they can utilize high-quality video, corporate interviews, and printed pieces across a number of different areas," he added.
Skerly said to get the best quality possible, many companies are stealing from Hollywood's talent pool.
Like the old studio system that kept actors, directors, and other talent sewed up with long-term contracts in the first half of this century, the special-effects companies and production houses kept a lock on computer talent in the past two decades.
But the system is being shaken not only by the increased demand for graphics artists, but also from radical new software used with Microsoft's Windows NT operating system and powerful microchips from Intel.
Combined, the two have reduced hardware size from entire rooms to the desktop and cut the cost of high-end graphics from hundreds of thousands of dollars to just a few thousand.
The result is graphics artists and production houses are becoming highly specialized and the once-big production houses are splitting into smaller companies, a process Forrester Research calls the atomization of the industry.
In the next year or so, Forrester sees these production companies struggling to define their role as some houses embrace the changes brought by digitization and others simply go out of business. |