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To: Sun Tzu who wrote (10111)1/13/1999 2:25:00 AM
From: Patrick Grinsell  Respond to of 16960
 
ID, ATI and new video cards...

Rumor has it that ATI is closely working with ID on Quake Arena, as shown with the
new G3 Macintoshes at Macworld, and under NDA at Comdex. What's new, and
most enticing is a new rumor that ATI's Rage128, thanks to its hardware feature
set, will have support for some special Quake Arena OpenGL extensions that buy
additional performance. Hardware support for these extensions are apparently
difficult such that "most competing cards" will not have support for them. If this is
true, the Rage128 would be the ideal platform for Quake Arena with its
multi-texturing capability, high-performance 32-bit color rendering, and now, special
OpenGL extensions. Remember, you heard it first from 3DGaming. You can post
your thoughts and comments at our forum.

>Jacek,
>
>ATI is, in fact, working closely with id, however so are many other hardware
>vendors. The only preferentially treat IHVs that demonstrate a lot of competency,
>and the Rage128 is looking to be an outstanding part by all indications.
>
>Quake3 supports various OpenGL extensions, however there are no ATI specific
>extensions within Q3 at this time. The only IHV specific extension in place is
>support for S3's texture compression (hopefully to be replaced with a more general
>compressed texture extension). We strongly believe in open standards, and as
>such would not be interested in supporting any extensions unique to an IHV _for
>the sole purpose of locking out other manufacturers_. We will, however, support
>IHV specific extensions that allow for greater performance on that platform, even if
>other IHVs do not have the capability to support that extension.
>
>The Rage128 has great specifications, and it should turn out to be a great Quake3
>accelerator. However, we anticipate that the TNT2 and Permedia3 will have
>comparable features and performance, so there should be several accelerators
>that will run Quake3 with extremely good performance.
>
>Brian Hook