O T Actv was issued a patent today for enhanced interactive computing.
To: +Steve Hausser (4058 ) From: +art slott Wednesday, Jan 20 1999 6:02PM ET Reply # of 4078
Here's more.
Memory
The interactive computer also has the advantage of remembering subscriber responses and using these responses in choosing a video/audio response, and/or graphics interrogatory message, to present to the student. Memory branching is a technique of the present invention where the algorithm assembles video/audio responses and graphics interrogatory messages according to the current and previous user inputs. Memory branching is accomplished by linking video/audio streams and/or successive graphics interrogatory messages together in a logical relationship, as described in U.S. application Ser. No. 08/228,355, herein incorporated by references. In this scheme, the interactive computer processor contains logic (preferably, in the software algorithm) and memory to store previous subscriber selections and to process these previous responses in the algorithm to control future video/audio stream selection, as well as future graphics message selection.
User Profiles
In a preferred embodiment, the interactive computer can have stored in its memory a "user profile." The "user profile" preferably contains characteristics of the particular viewer at that subscriber location, such as sex, hobbies, interests, etc. This user profile is created by having the user respond to a series of questions. Alternatively, the user profiles could be created at a host and sent to the interactive computer over a network. This information is then used by the interactive computer software to create a compendium of the viewer's interests and preferences--i.e., a user profile. The stored user profile would be used in place of the question/answer format, and thus, dictate the branches to interactive segments of interest to the viewer.
Alternatively, the interactive computer 6 can be programmed to create a user profile of each viewer based on the selections made during one of the interactive programs. Furthermore, such a user profile could be modified or enriched over time based on selections made during future interactive programs. For example, the 'memory' technique described above can be used to modify the user profile based on user response over time.
Once the profile is created, the programming choices or interactive responses can be triggered based on the content of the user profile itself. For example, if the user profile suggests that the viewer is particularly interested in sports cars, a sports car commercial could be played for the viewer at a predetermined point in the program. As another application, if a viewer's user profile indicates that the viewer is interested in cooking, whenever the viewer watches such a program, the user profile would trigger the interactive program to download recipes and either display such recipes on the screen or send the recipes to an attached printer 302.
Applications
The embodiments, described above, allow for several possible applications. For example, in a live sports event, one channel could carry the standard video channel, with other channels carrying different camera angles and/or close-ups of particular players.
Audio interactive applications include the recording of audio clips for each player in the game. In this application, the viewer may access a pull-down menu, where he can choose a name of a particular player in the game. When this selection is made, the appropriate audio segment is called from memory and played for the viewer. In a similar manner, statistics in the form of text and graphics can be displayed for a selected player.
Internet Applications
Interactive programs of the present invention can be created using the Internet. Interactive program authors can access a particular Internet site and download graphics, audio and video clips and suggested interactions. The author can then use these elements in the authoring tools to create an interactive program.
Furthermore, viewers can watch interactive programs from the Internet itself using the systems of the present invention. From an Internet site, viewers can access a single channel interactive program, such as described above. The viewer would watch the video on his or her computer, while the audio and/or text/graphics from Web site locations, for example,would be presented as a function of his or her specific choices via interactive commands.
In addition, viewers can choose between multiple video streams originating from a site on the Internet. The seamless branching between different video streams would occur through interactive commands resident in the viewer's computer.
Using the foregoing embodiments, methods and processes, the interactive multimedia computer maximizes personalized attention and interactivity to subscribers in their homes in real time. Although the present invention has been described in detail with respect to certain embodiments and examples, variations and modifications exist which are within the scope of the present invention as defined in the following claims.
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