To: LWolf who wrote (1632 ) 1/26/1999 7:41:00 PM From: neverenough Read Replies (1) | Respond to of 5843
After hours, 64 3/8 Not much happening. Does anyone know if the CC was today? January 26, 1999 18:36 RealNetworks RealPlayer Reaches New Milestone With 50 Million Registered Users Nearly 500% Increase in RealChannels Access to Media Programming Helps Propel RealPlayer to Largest Absolute Growth of Any Desktop Application in 1998 SEATTLE, Jan. 26 /PRNewswire/ -- RealNetworks, Inc. (Nasdaq: RNWK), the recognized leader in streaming media, today announced that it has crossed a significant milestone with more than 50 million registered unique users of the RealPlayer(R), a dramatic increase of more than 30 million registered users of the RealPlayer from December 1997. In conjunction with this increase in the base of registered users, actual usage of the RealPlayer has also skyrocketed, propelling it to the largest absolute growth of any desktop application in 1998, according to Media Metrix, a leader in Internet and digital media audience measurement. "With more than 50 million registered users, RealPlayer has become nearly ubiquitous," said Rob Glaser, chairman and CEO, RealNetworks, Inc. "Coupling this phenomenal reach with the explosion in actual usage demonstrates the success of both RealNetworks technology and the richness of media programming which can be accessed using the RealPlayer." RealNetworks also announced today that RealChannels(TM) usage soared in 1998. RealNetworks RealChannels provide consumers with instant access to their favorite programming from media companies such as ABC, CNN, ESPN, and the Wall Street Journal and are built into RealPlayer G2. Use of the RealPlayer to directly access programming such as Presets and RealChannels increased by nearly 500 % the past year. The growth has been fueled by the introduction of the RealPlayer G2. During December 1998, average daily accesses of the RealPlayer Channels and Presets grew to almost 820,000 per day, with a record 950,000 uses on December 17, during the Iraqi conflict and the House impeachment debate. Additionally, Media Metrix reports that growth of the RealPlayer's unduplicated reach climbed by more than 300% in 1998 as 15.5 million consumers used the RealPlayer in December 1998 compared to 3.5 million consumers who used the RealPlayer in December 1997. RealNetworks continues to maintain a more than 85% share of the streaming media market. More than 85% of all Web pages on the Internet using streaming media use industry leading RealAudio(R), RealVideo(R) or RealFlash(TM) and more than 300,000 hours of live RealAudio and RealVideo programming are available each week (Source: Hotbot). About RealNetworks RealNetworks, Inc., based in Seattle, WA, is the recognized leader in the streaming media market. It develops and markets software products and services designed to enable users of personal computers and other consumer electronic devices to send and receive audio, video and other multimedia services using the Web. RealNetworks can be found on the World Wide Web at www.real.com. NOTE: RealPlayer, RealChannels, RealAudio, and RealVideo are trademarks or registered trademarks of RealNetworks, Inc. RealFlash is a trademark of Macromedia, Inc. and RealNetworks, Inc. Macromedia and Flash are registered trademarks of Macromedia, Inc. All other companies or products listed herein are trademarks or registered trademarks of their respective owners. SOURCE RealNetworks, Inc. /CONTACT: press only, Jay Wampold of RealNetworks, Inc., 206-674-2295, or jwampold@real.com/ /Company News On-Call: prnewswire.com or fax, 800-758-5804, ext. 119814/ /Web site: real.com