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Microcap & Penny Stocks : GGNC - GIC/Global Intertainment Corporation -- Ignore unavailable to you. Want to Upgrade?


To: Chuck Rubin who wrote (2004)2/8/1999 1:39:00 PM
From: hammer  Read Replies (2) | Respond to of 2585
 
The wild west yahoo says GGNC January numbers were 6.7 million in handle - up quite a but over December - this PR should be out this afternoon or tomorrow. The poster also said that he talked with Keith at GGNC and they will be releasing two other PR's this week.

I have tried to call Keith myself to confirm this but have been unable to get through - take it for what's it's worth.



To: Chuck Rubin who wrote (2004)2/8/1999 2:04:00 PM
From: hammer  Respond to of 2585
 
Here's the news!

(BSNS WIRE) Internet Casino Memberships Doubled Again, and January Reven
Internet Casino Memberships Doubled Again, and January Revenue Results Showed
Continuing Rise in Combined On-Line Wagering Revenues


Business/Technology Editors

LAS VEGAS--(BUSINESS WIRE)--Feb. 8, 1999--GIC Global
Intertainment Corporation (OTC BB:GGNC) (located and licensed in the
Commonwealth of Dominica), today announced that its month-over-month
Internet casino wagering revenues increased 35% last month over the
previous month.
The combined volume in January 1999 of transactions placed
through the Company's www.cyberbetz.com on-line sports book
(US$2,114,608) and its casino (US$4,645,928) was US$6.7 Million,
compared with US$5.3 Million for December. CYBERBETZ recently was
ranked No. 1 most popular Internet gaming site by www.gambleland.com
and www.gamblebrains.com. The average number of hits per day
registered in January on the Company's gaming web-site was 32,013. The
total number of successful hits for this site throughout the first
month of 1999 was 992,421. Memberships of the Company's Internet
Casino doubled over the previous month, increasing from just over
3,000 in December 1998 to 6,450 last month.
James Chu, President and CEO of GGNC stated: "We are accelerating
our plan both to increase the marketing of our current gaming products
through a carefully targeted advertising campaign, as well as to offer
new products through an aggressive acquisition program. This is a
strategy to which we are directing considerable attention and
resources at this time." He also stated: "Once the Company's first
Internet Sports Bar Club is soon opened in Asia (the first in China,
in Guandong Province), the second one will be opened in Tokyo, Japan
(which also will be a first in Japan). The Company will then implement
an even larger, aggressive promotional and marketing campaign in Asia.
This will be followed this year by further Internet Sports Bar Club
openings in many other countries throughout Asia." "The growth of
wagering revenues by acquisition of established, existing and
profitable operations, combined with results from Internet Sports Bar
Club openings by the Company across the huge Asian market, should
increase GGNC's revenues and earnings per share dramatically for this
year."
The Company's President also announced changes in investor
relations management, effective February 1 - "To activate our
commitment to continuous, effective shareholder information, I am
pleased to welcome Keith Lindquist. A widely-experienced IR
professional specializing in net-based information dissemination, he
is being ably assisted by Shawn Balaghi, B.Com., who brings to our
Company the necessary skills, dedication and enthusiasm complementary
to those qualities being contributed by Keith Lindquist."
The Wall Street Research Group, a company that features
undervalued stocks in emerging growth markets, has listed GGNC as a
'recommended buy.' For further information, see
www.superstocks.net/gicglobal.com or call 1-800-943-2298.
GNNC's competitors within the Internet gaming market include
Cryptologic Inc. (TSE:CRY), Starnet Communications International Inc.
(OTC BB:SNMM), GLC Limited (Nasdaq:GLCCF), Atlantic International
Entertainment Ltd. (OTC BB:AIEE), Cybergames Inc. (OTC BB:CYGA), IGN
Internet Global Network Inc. (VSE:IGN), (OTC BB:IGINIF)and Global
Games Corp. (OTC BB:GLOW).
The potential of the Internet continues to increase each week.
Forrester Research recently estimated that worldwide Internet commerce
could reach as high as US$3.2 Trillion in 2003. The 1998 Casino &
Gaming Business Market Research Handbook predicts that the Internet
gaming market could reach US$100-200 Billion in annual revenues by
2005.
GIC Global Intertainment Corporation is a high technology Internet Gaming Company that searches for proven technologies, which
are directly linked to the Internet. The Company intends to seek
market dominance by way of mergers and acquisitions of
Internet-related gaming companies and technologies that are already
positioned in the marketplace.

This news release may contain forward-looking statements within
the meaning of Section 27A of the Securities Act of 1933 and Section
21E of the Securities Exchange Act of 1934, and is subject to the safe
harbor provisions of these sections. Actual results may differ
materially from the expectations and estimates of GIC Global
Intertainment Corporation.

--30--ALW/se*

CONTACT: GIC Global Intertainment Corporation
Investor Relations
Keith Lindquist or Shawn Balaghi
1-877-442-9467 or 604/688-6888
e-mail: ir@ggncwins.com
www.ggncwins.com

KEYWORD: NEVADA
INDUSTRY KEYWORD: COMPUTERS/ELECTRONICS COMED
INTERACTIVE/MULTIMEDIA/INTERNET ENTERTAINMENT
Today's News On The Net - Business Wire's full file on the Internet
with Hyperlinks to your home page.
URL: businesswire.com




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