To: Chuck Rubin who wrote (2004 ) 2/8/1999 2:04:00 PM From: hammer Respond to of 2585
Here's the news! (BSNS WIRE) Internet Casino Memberships Doubled Again, and January Reven Internet Casino Memberships Doubled Again, and January Revenue Results Showed Continuing Rise in Combined On-Line Wagering Revenues Business/Technology Editors LAS VEGAS--(BUSINESS WIRE)--Feb. 8, 1999--GIC Global Intertainment Corporation (OTC BB:GGNC) (located and licensed in the Commonwealth of Dominica), today announced that its month-over-month Internet casino wagering revenues increased 35% last month over the previous month. The combined volume in January 1999 of transactions placed through the Company's www.cyberbetz.com on-line sports book (US$2,114,608) and its casino (US$4,645,928) was US$6.7 Million, compared with US$5.3 Million for December. CYBERBETZ recently was ranked No. 1 most popular Internet gaming site by www.gambleland.com and www.gamblebrains.com. The average number of hits per day registered in January on the Company's gaming web-site was 32,013. The total number of successful hits for this site throughout the first month of 1999 was 992,421. Memberships of the Company's Internet Casino doubled over the previous month, increasing from just over 3,000 in December 1998 to 6,450 last month. James Chu, President and CEO of GGNC stated: "We are accelerating our plan both to increase the marketing of our current gaming products through a carefully targeted advertising campaign, as well as to offer new products through an aggressive acquisition program. This is a strategy to which we are directing considerable attention and resources at this time." He also stated: "Once the Company's first Internet Sports Bar Club is soon opened in Asia (the first in China, in Guandong Province), the second one will be opened in Tokyo, Japan (which also will be a first in Japan). The Company will then implement an even larger, aggressive promotional and marketing campaign in Asia. This will be followed this year by further Internet Sports Bar Club openings in many other countries throughout Asia." "The growth of wagering revenues by acquisition of established, existing and profitable operations, combined with results from Internet Sports Bar Club openings by the Company across the huge Asian market, should increase GGNC's revenues and earnings per share dramatically for this year." The Company's President also announced changes in investor relations management, effective February 1 - "To activate our commitment to continuous, effective shareholder information, I am pleased to welcome Keith Lindquist. A widely-experienced IR professional specializing in net-based information dissemination, he is being ably assisted by Shawn Balaghi, B.Com., who brings to our Company the necessary skills, dedication and enthusiasm complementary to those qualities being contributed by Keith Lindquist." The Wall Street Research Group, a company that features undervalued stocks in emerging growth markets, has listed GGNC as a 'recommended buy.' For further information, see www.superstocks.net/gicglobal.com or call 1-800-943-2298. GNNC's competitors within the Internet gaming market include Cryptologic Inc. (TSE:CRY), Starnet Communications International Inc. (OTC BB:SNMM), GLC Limited (Nasdaq:GLCCF), Atlantic International Entertainment Ltd. (OTC BB:AIEE), Cybergames Inc. (OTC BB:CYGA), IGN Internet Global Network Inc. (VSE:IGN), (OTC BB:IGINIF)and Global Games Corp. (OTC BB:GLOW). The potential of the Internet continues to increase each week. Forrester Research recently estimated that worldwide Internet commerce could reach as high as US$3.2 Trillion in 2003. The 1998 Casino & Gaming Business Market Research Handbook predicts that the Internet gaming market could reach US$100-200 Billion in annual revenues by 2005. GIC Global Intertainment Corporation is a high technology
Internet Gaming Company that searches for proven technologies, which are directly linked to the Internet. The Company intends to seek market dominance by way of mergers and acquisitions of Internet-related gaming companies and technologies that are already positioned in the marketplace. This news release may contain forward-looking statements within the meaning of Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934, and is subject to the safe harbor provisions of these sections. Actual results may differ materially from the expectations and estimates of GIC Global Intertainment Corporation. --30--ALW/se* CONTACT: GIC Global Intertainment Corporation Investor Relations Keith Lindquist or Shawn Balaghi 1-877-442-9467 or 604/688-6888 e-mail: ir@ggncwins.com www.ggncwins.com KEYWORD: NEVADA INDUSTRY KEYWORD: COMPUTERS/ELECTRONICS COMED INTERACTIVE/MULTIMEDIA/INTERNET ENTERTAINMENT Today's News On The Net - Business Wire's full file on the Internet with Hyperlinks to your home page. URL: businesswire.com *** end of story ***