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Strategies & Market Trends : Rande Is . . . HOME -- Ignore unavailable to you. Want to Upgrade?


To: NoWhereMan who wrote (3571)2/18/1999 8:40:00 AM
From: Matt Brown  Respond to of 57584
 
ROMT will get really interesting near the website launch. Only what..a few more days.

It might drop today, which I hope it does, because I can buy in on dips..I have several orders in to buy if it drops.

Matt



To: NoWhereMan who wrote (3571)2/18/1999 8:46:00 AM
From: Matt Brown  Read Replies (1) | Respond to of 57584
 
Why ROMT will continue to grow its EPS + new Website:

Video/PC Games Show Double-Digit Growth; Fastest-Growing
Segment of the U.S. Entertainment Industry Continues to Boom

Business/Entertainment Editors & High-Tech Writers

WASHINGTON--(BUSINESS WIRE)--Feb. 17, 1999--The Interactive Digital Software
Association (IDSA), the trade association representing the U.S. video and PC game industry, said
Wednesday that sales of video and computer games jumped 35 percent in 1998 to 181 million units,
the equivalent of almost two games for every household in America.
"If you put these 181 million games end to end, they would reach around the Earth one-and-a-half
times, or more than 34,000 miles," said Douglas Lowenstein, president of the IDSA. "This graphically
dramatizes the fact that video and computer games are mass-market entertainment on a global scale.
"Men and women, girls and boys, young and old, hunters and flying aces, football enthusiasts and
strategy buffs -- all have a role in the growth of the interactive entertainment industry," Lowenstein
added.
Based on data compiled by the NPD Group's Interactive Entertainment Software Service,
Lowenstein said that video game sales (including portable games) experienced the greatest surge,
topping 1997 unit sales by 35 million (37 percent). PC game unit sales also registered an impressive 12
million (18 percent) increase over last year.
On a dollar basis, interactive entertainment software sales reached a record-breaking $5.5 billion in
1998, with video game sales reaching $3.7 billion, and computer game sales reaching $1.8 billion. This
25 percent increase over 1997 sales made it the third consecutive year that that industry experienced
double-digit growth.
According to the NPD Group, video and PC game sales increased from $3.2 billion to $3.7 billion
between 1995 and 1996, and from $3.7 billion to $4.4 billion between 1996 and 1997.
Lowenstein also noted that the industry growth represents more than economic statistics on paper --
it directly affects thousands of Americans for whom it provides jobs. In fact, a report released last year
by the IDSA, in conjunction with Coopers and Lybrand, showed that the industry directly employs at
least 50,000 workers in the United States and 17,000 more internationally.
"We expect the industry to continue to grow at double-digit rates in 1999," said Lowenstein. "With
more technological advances each year, the introduction of new titles and platforms, and mass-market
acceptance of video and PC games, it is clear that the industry is still scoring big."
The IDSA is the U.S. association exclusively dedicated to serving the business and public affairs
needs of companies that publish video and computer games for video game consoles, personal
computers and the Internet.
IDSA members collectively account for more than 85 percent of the $5.5 billion in entertainment
software sold in the United States in 1998, and billions more in export sales of U.S.-made entertainment
software.
The IDSA offers services to entertainment software publishers including a global anti-piracy program,
owning and operating the Electronic Entertainment Expo trade show, business and consumer research,
government relations, and First Amendment and intellectual property protection efforts.

--30--WAM/la* SJK/la

CONTACT: Douglas Consulting Group, Los Angeles
323/845-0140
Trevor Baer, tbaer@douglasconsulting.com
Jeremy Baka, jbaka@douglasconsulting.com

-----

Matt