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To: Michael G. Potter who wrote (10811)2/23/1999 7:09:00 PM
From: Stuart C Hall  Read Replies (1) | Respond to of 16960
 
RE: TNT SLI

Why is it that our strengths become our weaknesses (two PCI slots for SLI) and when we fix our weaknesses they becomes our competitor's strengths (TNT SLI speed in excess of Voodoo3)?

Grrrr.

Stuart




To: Michael G. Potter who wrote (10811)2/23/1999 8:56:00 PM
From: Waldeen  Read Replies (3) | Respond to of 16960
 
re: TNT SLI part 2

Interesting, approach that Metabyte is taking, they are not SLI'ing
even and odd lines!!!

(lifted from www2.sharkyextreme.com
)

"This is due to the way that Metabyte has chosen to implement SLI, to maximize their driver's capabilities. Instead of rendering each 3D image's odd or even lines in succession the way 3Dfx's SLI system works, Metabyte's process separates the entire 3D image into two halves: The top half of the on-screen image, and the bottom half of the on-screen image. This supposedly reduces the CPU overhead versus the odd/even 3Dfx approach while making the whole operation smoother and more seamless."

Which of course implies that you can parallel more graphics chips
until the number of lines equals the number of graphics cards.
Sounds like very scalable parallel processing to me. Seems like
I got 'bonked' by someone on this board for proposing this before.
Somebody else want to try and argue me into submission again....
Tell me you can't do this by breaking the screen into 4 slices
using 4 graphics cards?

IMO the battle ground in graphics is parallel processing, in the
geometry setup too. Perhaps someone can help me out, I was wondering today, why doesn't anyone make a motherboard that supports two
celeron processors? Or can I buy a dual processor board for Pentium II's (slot 1) and slip in two Celerons instead? If so, I'd buy one in an instant if someone could point me to it.

Waldeen