To: Marketeer who wrote (10900 ) 2/28/1999 5:09:00 PM From: Michael Madden Respond to of 16960
Voodoo3 is not the quantum leap product for 3DFX. And it surprises me that some posters appear to be upset that it's not. It shows a misunderstanding (or forgetfulness) of product cycles in the semiconductor industry. It is very difficult to create a quantum leap in technology in less than 18 months. Voodoo3 was introduced only 12 months after the Voodoo2. Voodoo3 is not the quantum leap product. Rampage is that product and rumor has it that it will be showcased in May. That's 18 months after the Voodoo2 was first introduced at Comdex '97. If you want to evaluate 3DFX on its technological leadership, wait and evaluate Rampage. Voodoo3 was produced on the OEM product cycle. That is, the company first produces the quantum leap product and then create incremental improvements to it every six months until they complete the next quantum leap product. Even then, I think the Voodoo3 is closer to a quantum leap than an incremental improvement. Although it doesn't introduce any new 3D features over the Voodoo2, consider this: - It contains one of the fastest, if not the fastest 2D core. (Yes, this core was first introduced on the Banshee, but how many of you would consider Banshee a successor to Voodoo2? Besides, I am still amazed at the performance and stability of this 2D part considering that it was 3DFX's first in-house attempt at 2D.) - On a single chip, the V3-3500 provides the same level of performance as four TexelFx chips in Voodoo2 SLI. (Six chips if you include the PixelFx chips). And, the Voodoo3 supports higher resolutions than the Voodoo2. At the very least, the Voodoo3 demonstrates the intelligence and efficiency of the engineers at 3DFX. No one should have expected Voodoo3 to be a revolutionary improvement over the Voodoo2. 3DFX never suggested that it would be. It is only a necessary improvement to remain competitive in the OEM market. To say that the Voodoo3 falls flat against the competition is to do the chip injustice. Anyone who is cornered into elaborating on such a statement usually has to fall back on incomplete 32-bit color support, lack of AGP texturing, and no support for large texture maps. All three mainly affect visual quality, and I think the last two are non-issues. AGP Texturing is a performance killer. Large texture maps can be used on a Voodoo3 if broken up into a group of small texture maps. 3DFX could implement this capability at the driver level, although it would hurt performance. Nevertheless, no game currently on the market uses large texture maps. 32-bit color support is the only legitimate gripe. However, look at the competition that does support 32-bit color: NVidia TNT, Savage4, Matrox G200, and Rage128. None of these chips come close to the performance of the Voodoo3 at 16bit color! It only gets worse when going to 32-bit, although the performance penalty on the Rage128 is amazingly small. For the first half of 1999, gamers and OEMs will have to choose between performance and visual quality. Voodoo3 is the performance leader. The other chips have to rely on claims of visual quality to compete with it. In my opinion, gamers and OEMs still prefer performance and price over visual quality. Those chips that deliver exceptional performance or price/performance will sell well. Voodoo3 will definitely be one of those chips. I intentionally left out NVidia's TNT2 and the Matrox G300 because, at the moment, the only information about them are rumored specs. In fact, I am very skeptical about various claims that TNT2 products will ship in April. Where are the product demonstrations? Where are the reviews of pre-production cards? Usually, the product is available at retail four to six months after the first product demonstration. NVidia has suggested that they will demonstrate the TNT2 in March. To me, that means that I won't be able to buy a TNT2 card until July!