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To: E. Graphs who wrote (17350)3/10/1999 9:21:00 AM
From: Ram Seetharaman  Read Replies (2) | Respond to of 25814
 
Some more LSI news today!

03/10 08:27 LSI Logic Adopts Concept Engineering's Schematic Generation and
Viewing

LSI Logic Adopts Concept Engineering's Schematic Generation and Viewing Technology
MUNICH, Germany--(BUSINESS WIRE)--March 10, 1999--Concept Engineering GmbH today announced that LSI Logic Corporation (NYSE:LSI) has licensed Concept's schematic generation and viewing technology.
LSI Logic will integrate Concept's NLViewTK Widget into their FlexStream design tool environment, which is used by LSI Logic's design centers and customers worldwide.
"Today's complex ASICs are RTL-based, yet engineers still need schematic-type tools for fast RTL design structure analysis in order to highlight RTL and netlist design rule violations, and for netlist debugging," said Tim Daniels, ASIC product marketing manager at LSI Logic Europe. "We selected the NLViewTK Widget because of its rich feature set, its fast performance, and its Tcl/Tk-based interface which we easily integrated into our FlexStream design environment."
"In addition, Concept Engineering was easy to work with. We appreciated their support, their responsiveness, and their openness in providing the information we needed," Daniels concluded.
"LSI Logic's design centers are some of the most advanced in the world," said Gerhard Angst, president of Concept Engineering. "We're pleased that our technology was a good match for LSI Logic's environment and that it could be easily integrated with FlexStream. In just a few days, we were able to integrate it for benchmarking and have a working demonstration."
Angst continued, "This is a clear indication that not only the EDA industry, but also the semiconductor industry, has an urgent need for our technology."
Concept's products include NLView, a standalone design analyzer that generates easy-to-read schematics from any Verilog or EDIF netlist; and the NLView Widgets, a family of GUI building blocks (Tcl/Tk, MFC, ActiveX, and Java) that can be easily integrated into logic synthesis, verification, test automation, and physical design tools, on all Unix and Windows computing platforms.
About LSI Logic
LSI Logic Corporation, The System on a Chip Company(R), is a leading supplier of custom high-performance semiconductors, with operations worldwide. The company enables customers to build complete systems on a single chip with its CoreWare(R) design program, thereby increasing performance, lowering system costs and accelerating time to market. LSI Logic develops application-optimized products in partnership with trendsetting customers, and operates leading edge, high-volume manufacturing facilities to produce submicron chips. The company maintains a high level of quality, as demonstrated by its ISO 9000 certifications. LSI Logic is headquartered at 1551 McCarthy Blvd., Milpitas, California 95035, 408/433-8000, lsilogic.com.
About Concept Engineering
Concept Engineering develops, markets, and supports software and services that enable commercial EDA vendors, in-house CAD tool developers, and IC designers to generate, display, and customize schematic representations of any electronic circuit netlist (IP blocks, machine-generated structural descriptions, and structural parts of RTL descriptions). For more information, contact Concept Engineering at +49-761-473099 (phone), +49-761-441063 (fax), gerhardconcept.de (email) or concept.de. The company is located in Freiburg, Germany.
--30--ik/sf*
CONTACT: Concept Engineering
Gerhard Angst, +49-761-473099
gerhardconcept.de
or
Cayenne Communication
Lois DuBois, 650/854-5485
lduboisbatnet.com
or
LSI Logic
Susan Josephson, +44-1344-413209
susanjlsil.com Today's News On The Net - Business Wire's full file on the Internet
with Hyperlinks to your home page.
URL: businesswire.com (c) 1998 Business Wire



To: E. Graphs who wrote (17350)3/10/1999 3:14:00 PM
From: Moonray  Respond to of 25814
 
Sony's PlayStation II and Its Market Impact: Kathryn Harris
(Kathryn Harris is a columnist for Bloomberg News. The opinions
expressed are her own and don't represent the judgment of Bloomberg
LP or Bloomberg News.)

Los Angeles, March 10 (Bloomberg) -- Not everyone has the stomach for
video-game stocks after taking a roller-coaster ride on Atari, Acclaim
Entertainment Inc. or Activision Inc.

But even conservative investors might heed the Sony Corp. announcement
last week that it will ship the next generation of its PlayStation
console in 2000.

The game console could impact any number of stocks - -including
Sony's own and those of computer chipmakers and game publishers.


Why? Because Sony is the leading maker of players in the video-game
industry, which generates an estimated $12 billion to $15 billion in
sales worldwide. The PlayStation II is a tactical weapon in Sony's
larger quest to sell smart appliances and entertainment to the home.

Sony doesn't divulge the numbers of PlayStations sold in any particular
period but it says it has shipped more than 50 million since it
launched the product in December, 1994. Nintendo, the closest
competitor, has sold about 20 million of its Nintendo 64 consoles
since 1996.

Clearly, Sony has every incentive to keep or improve its lead. The game
business generated $886 million, or 22 percent of Sony's consolidated
operating income (after corporate expenses and elimination of
inter-segment transactions) in the year ended March 31, 1998. Sony's
game business delivered twice the operating income of its recorded
music business that year, and nearly three times the operating income
of its movie and television division.

DVD Too

Little wonder, then, that Sony wants to use PlayStation II to enhance
its advantage and build on it. Already, analysts say they expect Sony
to give consumers the option of buying a product that combines the
PlayStation II with a DVD player. Families that have been dithering
over buying one or the other might spring for a dual-function player.
Digital Versatile Disc, or DVD, players offer much better pictures and
sound than videotape players. Sony was one of the creators of the
system and hopes to quash the rival ''Divx'' system, backed by
retailer Circuit City Stores Inc.

Investors already are betting on Sony's success. Mere announcement of
the new PlayStation -- along with news of some hefty cost cuts --
pushed up Sony's New York shares by 25 percent so far this month.

Sony's real battle is for digital hegemony in the home. As the New York
Times recently observed, Sony (and the consumer electronics industry)
and Microsoft Corp. (and the personal computer industry) are
approaching room-to-room combat. Tactically, the PlayStation II could
function as a nifty Trojan horse.

Suppliers

One early beneficiary of the war is the computer-chip manufacturer.
LSI Logic Corp., of Milpitas, California, attributes about 12 percent
of its revenue to Sony, which has been buying a custom chip for its
first PlayStation, and also buys a single-chip decoding ''engine''
for Sony's second- generation DVD-video players.

LSI Logic attributed its better-than-anticipated fourth quarter sales
to a surge in video games and DVD applications. Last week, Sony said
it selected LSI Logic as the system-on-a- chip suppler of a key
processor in the PlayStation II, which will ensure ''backward
compatibility'' for all PlayStation software. With this chip,
consumers should be able to play their old PlayStation games on
the new machine -- a first in the console business.


Another winner: Toshiba Corp., which owns the clean room production
facilities that will produce the chip for the PlayStation II's ''Emotion Engine,''
billed as the world's first full 128-bit processor. The chip was
jointly developed by Sony and Toshiba.

Competitors ''Backward compatibility'' may eat into the sales of both
Nintendo and another player-maker, Sega Enterprises Ltd. Sega has
begun selling its new Dreamcast machine in Japan, but won't launch it
in the U.S. until later this year. Consumers may bypass the product
waiting for PlayStation II unless some Dreamcast games become huge
hits.

Nintendo - whose 64-bit console came out later than the 32-bit
PlayStation -- probably is mulling its options. Although its 64-bit
system has loyal followers who value its speed and visual clarity and
the 3-D ''feel'' of its games, the company has already conceded that
it will discontinue its cartridge technology in the next generation of
consoles. The cartridge technology is costlier and more time-consuming
for game manufacturers than the CD-based system used by Sony's
PlayStation. Nintendo might feel under pressure to replace the N64
sooner than it anticipated, although it has not tipped its hand.

One game publisher, Eidos PLC, plans to concentrate on games for
PlayStation and is just one of the video-game publishers hoping to
ride Sony's coattails to profit. On an eight-city tour last week to
drum up institutional investors' interest in its stock, Eidos
executives boasted that the company is now the second-largest
independent publisher of games (in unit sales) for PlayStation in
the U.S., U.K., Germany and France.

Movie Prospects

The London-based company is best known for its ''Tomb Raider''
franchise, featuring a buxom, pistol-packing Lara Croft in
predicaments worthy of Indiana Jones. Eidos chief executive,
Charles H. D. Cornwall, has been spending time in Hollywood, working
with veteran filmmaker Larry Gordon on a project to make a full-length
feature with the Lara Croft character.

Like many of the game publishers, Eidos has a total stock market value
of less than $500 million. Acclaim is of similar size; the market caps
of Activision and THQ Inc. are less than $300 million. The stock
prices may reflect the stage of the product cycle: Activision was
hammered in 1994 and THQ suffered mightily in early 1995, at a time
when 16-bit games were on the way out.

More insulated is industry leader Electronic Arts Inc. of Redwood City,
California, which is the largest independent PlayStation games
publisher. Electronic Arts is an important supplier to most game
players: significantly, the company has not decided whether it will
produce games for Sega's Dreamcast console.

Electronic Arts' market value exceeds $2.6 billion. The company
dominates the sports category, with franchises like NASCAR, Knockout
Kings and NBA Live 99. Not surprisingly, Electronic Arts trades at a
much higher multiple than most game publishers. But none of the
game-makers is immune to the cyclical forces of the industry. You can
bet they're lying awake nights, calculating every angle of the
PlayStation II. The video-game biz is not for the faint of heart.

o~~~ O



To: E. Graphs who wrote (17350)3/15/1999 7:16:00 AM
From: Jock Hutchinson  Read Replies (1) | Respond to of 25814
 
Playstation creator courts serious fun
CMP Media Inc
Mar 07, 1:07 am

Mar. 07, 1999 (Electronic Engineering Times - CMP via COMTEX) -- After nearly 25 years of hard work that included a product flop, a failed alliance and plenty of grunt-level design engineering, Ken Kutaragi has become something of a celebrity in Silicon Valley. Semiconductor executives and reporters hang on the words of the man who began his career as a rank-and-file engineer in Tokyo. They're eager to find out what move he'll make next with his Sony Playstation, the videogame machine that has sold an extraordinary 50 million units since it was launched in 1994, and those same industry watchers are now waiting for a much-anticipated refresh.

"He's had more impact on my career than any other customer I've ever known," said Brian Halla, chief executive officer of National Semiconductor Corp., who as head of the consumer division of LSI Logic helped broker the deal that gave LSI the design win for a chip set inside the original Playstation. "I tell him I have a piece of my home named the Kutaragi wing."

Not only did the landmark design win give the company's system-chip strategy a shot in the arm (along with its stock price, which jumped from 4 7/8 to 126, largely on the strength of the deal), it also colored Halla's goals for National in the PC and set-top world. "Everything I am trying to do at National stemmed from the [Playstation project]," he said. As proof, he pointed to National's own single-chip offering, the MediaPC, which it plans to roll out in June for set-top boxes.

The silicon behind the next generation of videogame consoles is having a similar impact on Toshiba Corp., which has embarked on a new media-processor design as well as a 128-bit embedded CPU family based on its work on the next Playstation processor. "We learned a lot from this project," said Mitsuo Saito, general manager of Toshiba's system ULSI engineering lab in Kawasaki, Japan.

But Kutaragi's work did not always generate such high-profile praise. Long before he became chairman of Sony Computer Entertainment America, Kutaragi's first design efforts were as obscure as one could imagine-developing dot-matrix LCDs and code for stripped-down controllers.

The 80 x 100 matrix LCD Kutaragi designed as a young engineer at Sony never got off the ground. "It was too early," he said. But the assemblers, debuggers and compilers he helped write for proprietary 4- and 8-bit Sony controllers was more of a success, albeit only inside the walls of Sony's engineering labs.

Kutaragi describes those processors as something less ambitious than a full-blown microcontroller, since they were streamlined and optimized around specific Sony systems such as tape decks and videotape players. The code itself ran on the CP/M operating system. "There were no Microsoft tools," he said. "I realized it was important to have integrated tools to help optimize those cores."

From that small success, Kutaragi went on to become one of a handful of project leaders on Sony's analog Mavica camera. He helped develop a 2-inch floppy disk that the camera used for storage. It rotated at a then-unheard-of 3,600 rpm. "It was similar in bit density and rotation speed to a hard-disk drive," he said.

The microfloppy was used in the analog Mavica and a few word processors of the day, but ultimately flopped as the 3.5-inch floppy became a standard. Nevertheless, Kutaragi said he learned a great deal about error-correction coding and modulation techniques from the project. "It was a very good experience that helped me learn about signal processing."

Kutaragi found his calling one day when he bought one of the first 8-bit Nintendo NES videogame consoles while working at a Sony information-systems research center, where he was one of about 100 digital engineers. "I was really impressed by this machine because it was totally program-driven," Kutaragi said. "The graphics were very sophisticated if you compared it with one of the TI computers of that time . . . but the sound was terrible. There was no frequency flexibility. It was just one or zero. I was frustrated that such a nice machine had such horrible sound."

Out of that frustration an opportunity was born that ultimately led Kutaragi to his current spot as "the father" of the Playstation. Kutaragi and a Sony salesperson met with executives from Nintendo to propose Sony apply its signal-processing prowess to Nintendo's next-generation console. The two companies quickly struck a deal.

"We designed a small chip and made an offer to Nintendo, and they picked it up in their 16-bit system, the Super NES, which offered PCM [pulse code modulation] audio," said Kutaragi. The work gave birth to a small team of about five designers, including Masakazu Suzuoki, who later became the core of the Playstation team.

"We realized that this was a nice growth area for us in digital entertainment, and driven by the evolution in semiconductors-Moore's Law-there would be a new level in entertainment," he said. Indeed, emboldened by his success, Kutaragi made another proposal to Nintendo in 1989: the two should work toward developing the first CD-ROM-based console. A year later, Nintendo agreed and the two partners were off to the races.


'Beat Nintendo'
"But at Summer CES [Consumer Electronics Show] in 1991, I had a surprise when Nintendo announced a realignment, and said they would work with Philips on the console and stop our project," Kutaragi recalled. "Our engineers had a good relationship [with theirs], but management decided to go another way."

Ironically, the Nintendo/ Philips console never got off the ground, but the deal had an unintended effect. "We decided to start our own [console] development, and we gathered up a team at Sony to create a new gaming system to beat Nintendo," said Kutaragi.

Sony's ambitious goal in May 1992 was to create the first CD-ROM console with real-time computer graphics powered by a 1-million-transistor system-on-chip. Kutaragi talked to every semiconductor company that would accept a meeting to find a partner for his plans. Some weren't interested, others said it couldn't be done. Ultimately, Halla seized the opportunity for LSI Logic and helped deliver the MIPS-based chip.

"Almost every night for two-and-a-half years we had conference calls on the project, with Kutaragi in attendance at most of them, mainly to go over engineering trade-offs," Halla said. "The rest of the meetings were highly animated philosophical discussions about pricing."

For its part, Sony took on the challenge of creating its own RTOS environment, libraries and third-party tools for game-title developers. Convincing title developers they should stop writing to low-level hardware registers where performance advantages can be gained and focus instead on delivering content quickly with the Sony libraries and tools was a tough job-one Microsoft Corp. still faces today with its Windows DirectX application programming interfaces.

Ultimately, Sony was able to roll out the tools in early 1994 and ship the console in Japan later that year. As many as 50 million Playstation consoles have been sold to date and 2,000 titles are available for the machine, reports Kutaragi. Still, since 1996 he has moved on to work on the Playstation's successor.

At the International Solid-State Circuits Conference in February, Kutaragi's colleague Suzuoki described a 128-bit media processor expected to form the silicon heart of that system (see Feb 22, page 4). At 10 million transistors, the chip's integration is an order-of-magnitude beyond that of the existing LSI Logic part.

Toshiba managers who participated in the project claimed they have learned enough from their work to roll a new line of 128-bit embedded processors for networking and a new media-processor design of their own. Last week, Kutaragi rolled out details of two more pieces of silicon inside the next Playstation-an ambitious graphics chip Sony has designed and an I/O processor from LSI Logic that will ensure the new machine is backward-compatible with the existing one.

The new DVD-based console, which Kutaragi said will hit the Japan market in the coming winter, will not only attack competition from Nintendo and Sega, but also will give the embattled home PC a run for its sub-sub-$1,000 market. However, Kutaragi said the new system will depend on Direct Rambus DRAMs and 0.18-micron process technology, neither of which will be in wide supply until 2000.

"My guess is they will position the Playstation II as being more of an information appliance," said Halla, who has staked his company on just such a vision. "It has to access the Web."

The bold ambition behind the new design is generating plenty of interest around Kutaragi and his Sony Computer Entertainment division. After the ISSCC paper in February, LSI's chief executive officer, Wilf Corrigan, strode through the crowd of engineers to personally congratulate Kutaragi on the new media-processor design. And last year at the Microprocessor Forum, keynoter Halla asked Kutaragi to stand up in the audience and take a bow as a pioneer of the system-chip trend.

Just how the next round of videogame wars will turn out for Sony remains to be seen. But one thing is clear: Kutaragi plans to keep the bar high and ride Moore's Law for all it's worth.