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To: Tae Spam Kim who wrote (11136)3/15/1999 12:35:00 PM
From: David Krafcsik  Respond to of 16960
 
Speaking of Playstation 2, here are some of the latest tidbits I gleaned from the most recent issue of EE Times. These are the specs for the graphics chip:

Sony Playstation 2 Graphic Synthesizer
--------------------
0.25 um feature size
16.8 mm x 16.8 mm die (0.7" square)
42.7 million transistors (geez!)
4 MB multiport DRAM (on-chip)
50 million polygons / second
2.4 Gpixel/sec fill rate
Memory Bandwidth: 48 Gbyte/sec
16 parallel rendering engines

They are really pushing the envelope on this chip, though of course part of the transistor count is due to putting all the video memory ON the chip, allowing them to run it at much higher speed.

I can't see this competing with 3DFX or NVDA type cards, however, because the fact they are putting the memory on the chip (and its only 4 megs) limits them severely in graphic resolution. This is fine for their intended market (i.e. NTSC video), but this approach would not work for high res computer displays (or high def TV either for that matter).

Still should be one awesome machine though. :)