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To: Don Dorsey who wrote (46)3/16/1999 8:21:00 PM
From: M CAHILL  Respond to of 497
 
Sony will use Linux and SGI as the development for the PSX 2

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Last Friday in a special conference held for Sony's developers, Phil Harrison, SCEA's VP and Kaz Hirai, COO comfirmed development environment for Sony's new baby
"I confirmed it myself today at a demo Kaz H. held for us at the SFO Marriot," our source at Sony told us. "Linux and SGI are the development environments for the PSX2. They seem to be staying away from Windows altogether."

The announcement that the company will make its development tools run in a Linux environment does not necessarily mean that the machine itself will use any sort of Linux implementation. So far developers are not warmly embracing Sega's move to provide a multi-purpose OS with the Dreamcast, which uses Dreamcast CE. However, Harrison's comments during last week's press conference do not rule out the possibility of a modified Linux kernel being used for the PlayStation 2's OS.

More of this as it comes

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To: Don Dorsey who wrote (46)3/16/1999 8:23:00 PM
From: M CAHILL  Respond to of 497
 
PlayStation 2 to hit US Next Week
Yes, next week Sony Computer Entertainment America will show to the American Developers and press what their new baby can do.
On March 18 they will be show. Expect more of the same, but do not discount a few surprises.

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To: Don Dorsey who wrote (46)3/16/1999 8:26:00 PM
From: M CAHILL  Respond to of 497
 
MathEngine is Selected by Sony for PlayStation 2

MathEngine PLC today announced its partnership with Sony Computer Entertainment Inc. (SCEI) to provide its development tool, MathEngine, for the revolutionary PlayStation 2
"Middleware is a key part of our strategy to make the next generation PlayStation a great development platform and MathEngine is a key component of our middleware program", said Shinichi Okamoto, VP Software Development, SCEI. "MathEngine(TM) will speed up the development process and will give developers a revolutionary ability to generate worlds, characters, behaviors and complex simulations in real-time". .

"MathEngine has been specifically designed to provide high quality, real-time dynamics for the massive computational power of the next generation PlayStation", said Alan Milosevic, CEO of Mathengine PLC. "We are pleased that SCEI shares our vision of real-time dynamics in software and that they have chosen us to supply it." About MathEngine.


MathEngine is a revolutionary development in 3D computer simulation. MathEngine replaces scripted or planned animation sequences with real-life, real-time physical dynamics.
By specifying objects in terms of their physical attributes that are then used by MathEngine to evolve a scene based on highly accurate physical principles, developers can add highly realistic physics to an application in a matter of hours instead of weeks or months.

What I call this? User friendly!

PlayStation & logos are copyright of Sony
and you know the rest. PSX MASTER

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To: Don Dorsey who wrote (46)3/16/1999 8:31:00 PM
From: M CAHILL  Respond to of 497
 
Sony talks on the record!
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This one is pure hot, today it was announced some details but there were on record.
Will use DVD
Will play movies
Will cost of around $200
Run "several times faster" than Pentium III
Will will have the ability to handle nearly 50 times more 3D data than Dreamcast
Storage capacity is close to 4.7 gigabytes
Expect a release for March 2000.
Sega Camp is running now, and somehow the DC is not so impressive now.
This is all on Sony's master plan to dominate the Video home market, but is more, they want to make a box where they can play games watch movies and hook on the net all for under $200. Too good to be true? If somebody can pull it off is Sony. Remember that PSX was the single thing that give Sony more $$$.

More on this Mañana!-PSX MASTER
OKYO (Nikkei)--Sony Computer Entertainment Inc. plans to release the follow-up to its popular PlayStation video game system by March 2000. The successor to the world's biggest-selling 32-bit game console is to feature a microprocessor co-developed with Toshiba Corp. (6502) that provides motion picture-quality images, The Nihon Keizai Shimbun learned Sunday.
Likely to be called PlayStation 2, it will also be able to play movies and music stored on DVDs, allowing players to ntegrate various entertainment media into video games.

While it will have data-processing capability several times more than that of a personal computer, the price will be kept below 100,000 yen, company officials said.

Development costs for the new 128-bit microprocessor which integrates image processing, memory and other functions onto a single chip -- reached nearly 10 billion yen. The chip is to have data-processing speed several times faster than that of Intel Corp.'s Pentium III.

The Sony unit seeks more than dominant market share in the video game console market with the chip, company officials said. "We take aim at the stranglehold on the chip/operating system market enjoyed by the Intel-Microsoft alliance," an executive said. He added that major battles will shift from spreadsheets, e-mail or other business-related areas to home entertainment systems fusing games, movies and music.

The new microprocessor will allow users to handle nearly 50 times more 3-D image data compared with Sega Enterprises Ltd.'s (7964) Dreamcast game console. It will also let users produce game characters comparable in image quality to Walt Disney's Toy Story.

While the PlayStation console employs CD-ROMs as its medium of data storage, its successor will adopt DVD-ROMs, boosting storage capacity by 7-8 times to 4.7 gigabytes.


PlayStation & logos are copyright of Sony
and you know the rest. PSX MASTER

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To: Don Dorsey who wrote (46)3/16/1999 8:39:00 PM
From: M CAHILL  Read Replies (1) | Respond to of 497
 
PlayStation 2 Spec's

So far the Official Name for Sony's Next Wonder
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PlayStation 2 (PSX 2)
These are the Rumored Names for Sony's Next Wonder

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PlayStation 2 (PSX 2)
PlayStation 2000 (PSX 2000)
PlayStation Next
T-Rex
PlayBase
If you find more names e-mail me
These are the Official spec's on the PlayStation 2
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CPU: 128 bit Emotion Engine
System Clock: 300mhz
Cache Memory: 16KB
Memory Direct Rambus (Direct RDRAM): 32MB
Memory Bus Bandwidth: 3.2GB per Second
Co-processor: Floating Point Unit
Floating Point Performance: 6.2 GFLOPS
Graphics: "Graphics Synthesizer"
75 Million Polygons per second (Maximum)
20 Million (with lighting, textures, z buffering, and alpha blending)
Compressed Image Decoder: MPEG2
Clock: 150MHz
DRAM Bus bandwidth: 48GB per Second
DRAM Bus width: 2560bits
Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
Sound: "SPU2+CPU"
Number of voices: ADPCM: 48 channel on SPU2
Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
I/O Processor
CD Rom and DVD Rom
CPU: Current PlayStation CPU
Clock: 33.8MHz or 37.5MHz
Sub Bus: 32 Bit
Interface Types: IEEE1394 (FireWire), Universal Serial Bus (USB)
Communication: PC-Card (PCMCIA)

These were the Rumored spec's on the PlayStation 2 before 3/2/99

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CPU: 128bit DSP chip @ 250mhz
Graphics: 12 Million polygons/sec 500,000 texture-mappedand light-sourced polygons/sec 32 bit color
Resolution: 800X600
Format: DVD-ROM, MPEG 2
Modem: 56 Kbytes per second Upgradable
Ram: 24 Mbytes main RAM 10 Mbytes video RAM 4 Mbytes sound RAM
Sound: ADPCM, 24 channels Sampling frequency: 96
PlayStation & logos are copyright of Sony
and you know the rest. PSX MASTER

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