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To: Gary Wisdom who wrote (17397)3/16/1999 8:23:00 AM
From: REH  Respond to of 93625
 
MASTERS OF THE UNIVERSE JOHN BARKER ON SONY'S REVOLUTIONARY NEW PLAYSTATION

Mar. 15, 1999 (INSIDE MULTIMEDIA, No. 188 via COMTEX) -- It will be
at least autumn 2000 before Sony's PlayStation II reaches Europe, but
already the reverberations are being felt. PlayStation II is a defining
moment in the evolution of the PC, because it breaches the barrier
between the computer den and the child's bedroom. Also, this
development has could herald the death of the PC as we know it.

As we forecast in our last issue the new machine will have MPEG- 2
decode cap-ability. What is not yet certain is that it will play DVD
movies. But if it does then all projections on DVD disc sales will have
to be revised upwards. That is not just because DVD games, music videos
and entertainment titles will have pene-trated a new market. DVD sales
will soar because DVD will have been legitimised in the eyes of
millions who have been resolutely chosen to ignore DVD 'until the time
is right'. It will certainly ignite the publishers into a frenzy of
activity as they seek to penetrate the world's biggest potential market
- the PlayStation crowd. Ted Pine of Infotech put it like this:. "The
fact that Sony is coming in will bring the technology [DVD] back to the
attention of all the game publishers and edutainment publishers. In the
same sort of way that the original PlayStation really brought CD-ROM
into the mainstream as a game medium, the same thing will happen if
PSX2 is a similar success."

Our sister journal MMWire said: "Sony's decision to support DVD- ROM,
MPEG-2 video, and both Dolby Digital and DTS audio in its new game
console means that DVD is finally ready for a mass-market debut. Sony
is reportedly projecting that 15m PSX2 systems can be sold world- wide
within 18 months. If Sony comes anywhere close to those numbers, the
new system will be a runaway success on the order of the original PSX,
and a shot in the arm for the DVD industry."

Technical leap

It's not just quantity; its quality. It is diff-icult to understate
the significance of this announcement. It is a technological leap of
the highest order. At the heart of the new machine is the 128- bit
Emotion Engine cpu. Running at 300 MHz this has a memory bus bandwidth
of 3.2 Gb/s. Most significantly of all it can handle floating point
calculations at 6.2 gigaflops. This is possible due to recent advances
in SIMD architecture.

The graphics synthesiser in PlayStation 2 is extraordinary. It has a
clock frequency of 150 MHz, a DRAM bus bandwidth of 48 gigabytes per
second a bus width of 2650 bits (20 times that of your average graphics
card. What does this technical mumbo-jumbo mean to the ordinary person?
It means 3D graphics that are curvy, lifelike, indistinguishable from
the real thing. It means uncompressed multi- channel DVD Audio of
startling clarity. It means MPEG-2 video decoded without dedicated
chippery. Above all, it means a whole new order of games. Remember that
by 2000 the 18 Gb DVD disc will be a commercial reality.

There's more. The new machine will have a i/o processor, supports
IEEE1394 (Firewire), Universal Serial Bus (USB), PCMCIA and Rambus. The
addition of a USB port means that a whole host of peripherals can be
connected: VCRs, cameras, printers, keyboards, whatever.

IM Analysis

PlayStation II is good news for multi-media developers but bad news
for a whole host of hardware and silicon manufacturers. For example the
news seems to cast a shadow over the fort-unes of the Nuon processor
from VM Labs. The news is also bad for Sega's Dreamcast. They went for
Internet con-nectivity but not for DVD. Dreamcast uses CD-ROM media and
a Hitachi SH-4 which delivers an estimated 2 million polygons/second.
PlayStation II runs at up to 74 million polygons/second! Sega has also
managed to botch the launch with production problems in Japan and the
console will not hit the American market before the end of this year.

The PlayStation II is likely to cost $400 at the start, quickly
falling to $250. At that price serious gamers are likely to start
saving up for a PlayStation II in the year 2000 rather than invest in a
Dreamcast machine. The reason is simple: all the best games companies
will divert their energies towards Sony.

The massive amount of software in existence or in development for
PlayStation makes the availability of software for PlayStation II by
October 2000 a real possibility. It's not as if the developers are
starting from scratch. What is less likely is that PlayStation II can
be launched in Japan by March 2000. The technological challenge is
huge. Having already spent half a billion dollars on R&D Sony now plans
to spend a billion dollars on state-of-the-art chip production lines at
plants owned by Toshiba and Sony. They are pushing the envelope with
0.18 micron silicon and Direct Rambus technology.

This is something completely new. In short Sony has invented a
computer which is not a computer. Will the rest of the world stand idly
by and let Sony take over the universe? We think not.





To: Gary Wisdom who wrote (17397)3/16/1999 8:30:00 AM
From: capt rocky  Respond to of 93625
 
you don't want to know what cienna did yesterday <gggg> Nec news is HUGE! think about it , even the analysts must pay attention to the first CO. to offer rmbs for real. everybody on this thread must know how this bird can fly. i ,for one don't want to be short! capt. rocky



To: Gary Wisdom who wrote (17397)3/16/1999 11:23:00 AM
From: MulhollandDrive  Respond to of 93625
 
Gary,

Currently it seems that new press releases are not pushing the stock price much. But, otoh, even if the "news" only serves keep the price at current levels, once a sufficient base is established here, it may not be long before we see a breakout (news or not)

bp