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To: Amy J who wrote (76556)3/17/1999 9:31:00 AM
From: Scumbria  Read Replies (2) | Respond to of 186894
 
Amy,

Which area of graphics?

I was referring to the way that 3D-graphics processors accelerate the rendering of graphics images. Even state of the art graphics processors provide a limited feature set, and use inefficient algorithms for those features that they do accelerate.

One example is that all geometries in a scene are shaded (colored) and texture mapped, even if they are completely hidden and will ultimately not be written into the framebuffer.

Scumbria