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To: Ben Wu who wrote (11338)3/25/1999 2:24:00 PM
From: timbur  Read Replies (1) | Respond to of 16960
 
On the face of it, I have to agree with the 32bit proponents. I tried to follow Gary's logic about color selection, but I couldn't. It lost me somewhere. Whether this is due to my poor comprehension of the subject or intentional obfuscation by Gary (I doubt it - he's an engineer so it comes naturally), I don't know.

OT: I had a bad link to the first graph of Sun's on my web page. It's fixed now: timbur.net

Cheers,
Tim



To: Ben Wu who wrote (11338)3/25/1999 2:35:00 PM
From: Obewon  Read Replies (2) | Respond to of 16960
 
I am finding it somewhat amusing how everyone has become fixated on features that don't exist or aren't used.

For example:

1) 32 vs. 16 bit color - No serious performance junky would take a 3 fps hit let alone the current 15fps they receive for choosing 32bit color. At the speed that the perspective is changing on most games, its all a blur anyway. That being said, this is the only point I consider that Nvidia has an edge over Voodoo3.

2) AGP 4x support - Get serious! The chipset to support it DOESN'T EXIST yet and WON'T until at least November. By then everone expects that NV10 and Rampage will be introduced if not available. How many people who care about 3D aren't going to upgrade to them if they are the big leap everyone expects? Thus any card purchased now need only address the new games that will come out this year.

3) Larger texture sizes - While games can be built with larger texture sizes, will they? The only examples I have seen are specially commissioned levels of certain games. It already late March and I haven't heard of any game being designed using these larger textures. I think most people agree that games will ship using the lowest common denominator which is the OEM basic card from the last two years (which doesn't support the larger texture sizes either!).

Obewon