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Technology Stocks : 3DFX -- Ignore unavailable to you. Want to Upgrade?


To: Michael Linov who wrote (11368)3/27/1999 2:45:00 AM
From: Chip Anderson  Read Replies (1) | Respond to of 16960
 
What the heck specs are you looking at?

I noticed the original article was pulled. Here is what it used to say (from bluesnews.com):

======================================
Also, the newest issue of Voodoo The official 3dfx magazine has an interesting part about the next generation 3dfx chip coming second
quarter of 1999.

Possible Specs For 3dfx's Next-generation part

Highly Likely to Near Certain:

- Massive fill rates (around 900+ MTexels/s)
- 32-bit color rendering with no speed penalty
- Full-screen antialiasing with no speed penalty
- Much bigger textures (2048x2048 or larger)
- Texture compression
- Support for 64 MB or more local, on-board memory
- Multiple, independent pixel pipelines
- Quad+ multitexturing per pass (2+ textures/pipeline/cycle)
- 24 or 32-bit floating point Z buffer
- 4+x AGP and full AGP texturing (for bullet pointing)
- New blending modes: may be extremely flexible
- Glide compatibility
- 8-bit stencil buffer
- 2D/3D
- True single-cycle trilinear filtering
- Extensible architecture (a variety of configurations possible)

Probable

- Real-time shadows and lighting with no speed penalty
- single chip design
- Some kind of specular lighting
- Scalable parallel architecture (2+ Rampages can work in tandem)

Reasonably Possible:

- High tap anisotropic filtering with little or no speed penalty
- Geometry acceleration
- true bump-mapping with no speed penalty
- MPEG/MPEG-2 texturing
- Surface tesselation
- Particle effects (for fire, hair, weather, smoke, etc.)
=================================

Chip "Second Quarter 1999?!?!?" Anderson