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To: Jeffrey P who wrote (11418)3/29/1999 7:49:00 PM
From: Michael Linov  Respond to of 16960
 
I believe the new OpenGL ICD does not use Glide (as an intermediate layer), but goes straight to the hardware. When 5% wins a benchmark, the extra DLL call overhead can be enough to push a card over the edge.



To: Jeffrey P who wrote (11418)3/29/1999 7:58:00 PM
From: Andrew Shih  Respond to of 16960
 
>>To further my confusion, why would a mini-gl (I assumed a limited openGL feature set ported for certain games) be SLOWER than a full openGL ICD that provides full openGL compliance? <<

The mini-gl is slower because it only optimizes the most important
openGL features. The openGL ICD will support the entire feature set,
so no functions need to be handled by software.

-Andrew