To: KeepItSimple who wrote (48604 ) 4/2/1999 12:15:00 AM From: damniseedemons Read Replies (1) | Respond to of 164684
Umm, neither of you understand rocket science or orbital mechanics. Not that I fully understand them either, but I know enough to help you two: Escape velocity is the initial velocity (with no additional thrust) that a projectile must have in order to escape the gravitational attraction of a given body (ie., Earth). This is generally measured from a surface launch, and ignoring aerodynamic friction. If something has escape velocity, is does not go into orbit--it keeps moving away from the body it was launched from. To go into stable orbit, initial velocity must be between 71% and less than 100% of escape velocity (depending on what you want the shape of the orbit to be; 71% is circular, and above that gets more elliptical and at 100% escape it escapes). As for orbits themselves, they are nothing more than vector math/physics. The motion is being broken down into X and Y components. To orbit around a perfectly circular earth (Important: Earth's gravity is ALWAYS acting on the object, even in space), the object needs to above the surface moving in the X-axis at a rate where the Y-axis component acting on it (the earth's pull down, ie, in orbit the object is ALWAYS falling down!) is nullified exactly such that the object, while always falling, doesn't come any closer to the earth (and btw, that's why in orbit there is the effect of "zero-gravity," because you're actually falling at the pull of gravity (though you can't tell without external references such as falling through the atmosphere). To better visualize orbit. Imagine if you shot a bullet horizontally. It travels far, but eventually, it falls to the ground. But the earth is curved... so if the bullet could travel at a speed (assume it won't slow down) such that it falls (y-component = falling) along with the curvature of the earth, it is now orbiting. -Sal