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To: SBHX who wrote (31412)4/7/1999 11:18:00 AM
From: Scumbria  Respond to of 33344
 
Scared,

Graphics performance faces a memory latency/bandwidth bottleneck due to contention between the color buffer, z-buffer, texture memory, and other framebuffer components (alpha buffers, stencil buffers, etc.)

Integrated systems will have difficulty with this, particularly when using unified memory.

Scumbria



To: SBHX who wrote (31412)4/7/1999 6:54:00 PM
From: Steve Porter  Read Replies (1) | Respond to of 33344
 
Scared but Hopeful,

The unfortunate problem facing several graphics chip vendors is that the cores now being integrated into the next generation chipsets are next genration video cores. There will no longer be unacceptable performance from them. In fact every video chipset that comes out in the next little while will be more than capable of belting out Quake3 at healthy frame rates. We are apporaching a point in time where there is no more performance to gain from pushing pixels around on the screen. The next performance improvement has to come from geometry assists. There are very few graphics card vendors out there that have the resources to develop this, and I don't expect to decent decent geometry on mainstream video chips for at least another 9 months. (I'm talking about things like lighting, etc, that are done by the CPU currently.. sorry if I'm using terminologoy that is incorrect, but I'm hacking this out real quick ;-) )

Until geometry processing capabilities are added to video chipsets most of them are becoming CPU constrained. When even the low end stuff is CPU constrained, it doesn't matter what video card you own.

Regards,

Steve