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To: ericneu who wrote (78912)4/14/1999 3:40:00 AM
From: Haim Barad  Respond to of 186894
 
You are responding to this message from Eric Neustadter on Apr 13 1999 6:56PM EST

Neither is terribly meaningful. What if the first generation of T+L accelerators suck? What if they're too expensive? What if games are being written to APIs that don't take advantage of hardware T+L acceleration? Etc, etc.

- Eric


Thanks Eric, I was waiting for someone to say this... Currently, D3D (DX6) doesn't support T&L in HW. When it does, the user will have to explicitly ask for a device that supports T&L in HW. That means that games will have to be written that way. That also means it'll take time until they're written that way... and it also means that legacy games won't take advantage of it.

If Scumbria is suggesting that SSE is not useful (which should imply that 3DNOW! is also not useful), then K6-2's and K6-3's FP performance is equal to a regular K6... and we all know what that means...

One last thing... I would be willing to bet that any hardware vendor will make use of SSE (and 3DNOW!) in their drivers - so I fail to see how these extensions are useless even with HW T&L.

Scumbria - if you need to read up on Intel's Streaming SIMD Extensions, please go to the Intel developer website at developer.intel.com and you'll find lots of information.

Haim

PS: One last note... I do agree that HW T&L makes more sense if you're talking CAD... but in the games space, it's a different story.