SI
SI
discoversearch

We've detected that you're using an ad content blocking browser plug-in or feature. Ads provide a critical source of revenue to the continued operation of Silicon Investor.  We ask that you disable ad blocking while on Silicon Investor in the best interests of our community.  If you are not using an ad blocker but are still receiving this message, make sure your browser's tracking protection is set to the 'standard' level.
Technology Stocks : 3DFX -- Ignore unavailable to you. Want to Upgrade?


To: timbur who wrote (12142)4/29/1999 2:18:00 PM
From: Plaz  Read Replies (1) | Respond to of 16960
 
Massive is a big demo with lots of multiplayer action. Crusher is an absolute worst case scenario with nothing but explosions and tons of movement. The theory with crusher is that the entire demo is the worst case scenario that you'd ever see in an online game. You can be playing along happily at 60fps, but when there's a ton of action it can drop to 30fps very quickly. So crusher gives you your worst number.

The problem with crusher is that places so much stress on the CPU and the drivers. I think TNT2 has leaner drivers than Voodoo3 because TNT2 is winning on the crusher demos, but Voodoo3 is winning on the demo1 (a much less driver intensive) demos.

The STC massive texture demo is something else entirely. S3 made a special map with 20MB+ of textures to hype their texture compression and AGP texturing. All 3dfx products get killed on this demo (like 8fps) because they don't do AGP texturing. But this demo is so far from the real world that it's pointless. No game maker is going to release a game that doesn't run well on a Voodoo2 for at least 1.5 years. Carmack has stated that the absolute lowest hardware that Quake3 will run on is the Voodoo1. So that "state of the art" game is still supporting 2+ year old technology.