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Technology Stocks : Rambus (RMBS) - Eagle or Penguin -- Ignore unavailable to you. Want to Upgrade?


To: Alan Hume who wrote (19712)5/7/1999 2:44:00 PM
From: jopawa  Respond to of 93625
 
14:20 JURORS IN STEELE TRIAL SAY THEY ARE 'HOPELESSLY DEADLOCKED'-AP

Didn't know he was on trial, thought he was busy buying RMBS shares.<gg>

John/joking of course!



To: Alan Hume who wrote (19712)5/7/1999 4:38:00 PM
From: Tenchusatsu  Read Replies (1) | Respond to of 93625
 
Off topic! (Technical discussion to follow.)

<The Playstation will use 2 64 bit processors in parallel. Not a 128 bit processor. The PIII is I believe still a 32 bit CPU>

It's really tough to judge the performance of a processor just by the number of "bits" it has. The now-dead Atari Jaguar game system advertised all over the place that it was a 64-bit game engine. Even their slogan was "Do the math." But no way could it keep up with the two 32-bit processors on the Sony Playstation (the current one) or the 64-bit processor of the Nintendo 64.

And in turn, the 64-bit Nintendo 64 isn't nearly as powerful as the "mere 32-bit" Pentium III.

Tenchusatsu



To: Alan Hume who wrote (19712)5/7/1999 5:07:00 PM
From: RetiredNow  Read Replies (3) | Respond to of 93625
 
Well, as far as whether the Playstation II is 128 bit or 2 64 bit processors, check out the link I posted (www.playstation.com) then hit news/spec sheet. It clearly states that it uses a 128 bit "Emotion Engine".

As far as whether the Pentium III is 64 bit or 32 bit, you may be correct. I browsed Intel's incredibly slow and laberynthine site and couldn't find anything that confirmed either way.

from playstation site:

CPU:
128 Bit "Emotion EngineÔ"
System Clock Frequency 300 MHz
Cache Memory Instruction: 16KB, Data: 8KB + 16KB (ScrP)
Main Memory Direct Rambus (Direct RDRAM)
Memory Size 32MB
Memory Bus Bandwidth 3.2GB per Second
Co-processor FPU (Floating Point Unit)
Floating Point Multiply Accumulator x 1,
Floating Point Divider x 1
Vector Units VU0 and VU1
Floating Point Multiply Accumulator x 9,
Floating Point Divider x 3
Floating Point Performance 6.2 GFLOPS
3D CG Geometric Transformation 66 Million Polygons per second
Compressed Image Decoder MPEG2